Bags
| Name | Level | Cost | Description |
|---|---|---|---|
| Handy Handbag | 3 | 2 gp | A bag with a larger extradimensional interior, holding up to 100 lbs. |
| Bottomless Backpack | 7 | 11 gp | A backpack with an extradimensional space holding up to 500 lbs; contents scatter to the Astral Plane if destroyed. |
| Portable Vault | 11 | 34 gp | A leather satchel that unfolds into a portal to a secure extradimensional stone vault. |
| Wondrous Warehouse | 15 | 105 gp | A magical deed to an extradimensional warehouse staffed by spectral automatons. |
Boots
| Name | Level | Cost | Description |
|---|---|---|---|
| Comfy Shoes | 2 | 1 gp | Self-regulating shoes that never cause blisters and grant resistance to fatigue damage when hustling. |
| Spider Slippers | 5 | 5.5 gp | Slippers woven from phase spider silk that grant a climbing speed equal to your walking speed. |
| Root Boots | 5 | 5.5 gp | Boots that ignore natural difficult terrain, prevent slipping, and leave no tracks. |
| Sneakers of Springing | 5 | 5.5 gp | Shoes granting advantage on Stealth checks, doubled jump distance, and a burst-of-speed once per encounter. |
| Dread Treads | 7 | 11 gp | Heavy boots that make you immune to forced movement and grant advantage to resist knockdowns. |
| Pump-you-Ups | 7 | 11 gp | Pumps with alchemical air bladders that let you levitate up to 30 feet off the ground. |
| Turbo Heelies | 7 | 11 gp | Boots with retractable wheels propelled by air elementals, granting a Drive speed of 50 feet. |
| Winged Wingtips | 10 | 26 gp | Elegant shoes whose decorative ankle-wings become real, granting a fly speed of 30 feet. |
Cloaks
| Name | Level | Cost | Description |
|---|---|---|---|
| Cloak of the Bat | 3 | 2 gp | A giant bat hide cloak that lets you glide instead of fall and cling to ceilings. |
| Cloak of the Manta Ray | 3 | 2 gp | A manta ray hide cloak that grants water breathing and a swim speed. |
| Coat of Winter | 3 | 2 gp | A winter wolf fur coat providing cold immunity and a blizzard aura. |
| Werefur Mantle | 3+ | varies | A lycanthrope-pelt mantle allowing transformation into the associated animal form once per short rest. |
| Cape of Blinking | 5 | 5.5 gp | A blink dog fur cape that lets you teleport up to 30 feet (recharge 33%). |
| Cloak of the Landshark | 6 | 8 gp | A bulette-hide cloak granting a burrowing speed of 20 feet and tremorsense 30 feet. |
| Cloak(er) | 7 | 11 gp | A living cloaker cloak that can engulf and blind enemies or parry incoming attacks. |
| Cloak of Rust | 7 | 11 gp | A rust monster hide cloak that corrodes metal weapons striking you. |
| Cloak of Displacement | 9 | 19 gp | A displacer beast hide cloak that imposes disadvantage on targeted attacks against you. |
| Cloak of Etherealness | 11 | 34 gp | A phase spider silk cloak that lets you step into the Ethereal Plane. |
| The Basilisk's Shroud | 13 | 68 gp | A basilisk-hide cloak forcing nearby enemies to save each round or be petrified. |
| Cloak of the Gargoyle | 7 | 11 gp | A stone-colored gargoyle cloak that lets you turn to invulnerable stone, and gives you stoneskin. |
Hats
| Name | Level | Cost | Description |
|---|---|---|---|
| Hat of the Owl | 3 | 2 gp | A feathered hat that grants darkvision and advantage on Perception checks relying on sight. |
| Circlet of Telepathy | 5 | 5.5 gp | A circlet that grants telepathy with a range of 120 feet. |
| Crown of the Sphinx | 7 | 11 gp | A jeweled crown that grants perfect recall and the ability to cast Legend Lore once per long rest. |
| Helm of the Minotaur | 3 | 2 gp | A bull horned helm that grants a powerful gore attack. |
| Helm of the Dragon | 5 | 5.5 gp | A juvenile dragon skull helm that grants a breath weapon and resistance to the associated damage type. |
| Cap of the Star-Spawn | 13 | 196 gp | A tentacled cap that grants you the ability to mind blast. |
| Head of the Ogre | 5 | 5.5 gp | Cursed item that gives you a second head which can cast spells, but fights you for control of your body. |
| Helm of Eyes | 11 | 34 gp | A helm covered in eyeballs that grants true seeing and can shoot eye rays. |
| Halo of the Archon | 13 | 68 gp | A radiant halo that grants you divine protection and levitation. |
| Halo of the Planetar | 17 | 136 gp | A blazing halo that grants you angelic flight and the ability to smite evil. |
| Hydra Helm | 13 | 68 gp | A helm made from a two hydra skulls that lets you cast three spells simultaneously once per long rest. |
Gloves
| Name | Level | Cost | Description |
|---|---|---|---|
| Far Fists | 3 | 2 gp | Fingerless gloves that project unarmed strikes as ranged force attacks up to 30 feet. |
| Good Gloves | 3 | 2 gp | Workman's gloves with buttons that store and retrieve up to 8 handheld items via extradimensional spaces. |
| Trickster's Glove | 3 | 2 gp | A single silk glove projecting invisible telekinetic fingers for ranged Sleight of Hand and Security checks. |
| Defender's Gauntlet | 5 | 5.5 gp | A gauntlet that animates an attached weapon to make attacks of opportunity or parry blows. |
| Phantom Hand | 5 | 5.5 gp | Silver-ring gloves that extend touch spell range to 30 feet via a spectral hand. |
| Master Hand | 7 | 11 gp | A formal glove that projects a Large spectral hand to shove, strike, cover, or move objects. |
| Ghost Glove | 8 | 14 gp | A phase spider silk glove allowing your hand to phase through solid objects up to 2 feet thick. |