Armor

Armor can do two things: absorb damage and deflect blows.

Light armor is good at damage absorption, but minimally useful for deflecting blows.

Heavy armor is great at both.

Base Armor

Armor Type Armor Class Base Cost Other
None 10 + Dex 0
Light 10 + prof + Dex tbd
Heavy 10 + prof + Str tbd Fortification, Stealth disadvantage

Exceptional Quality

Quality Effect Level Cost
Poor -1 AC 0 tbd
Fine +1 AC 4 tbd
Superior +2 AC 8 tbd
Exceptional +3 AC 12 tbd
Masterwork +4 AC 16 tbd
Legendary +5 AC 20 tbd

Exceptional Materials

Normal armor is made of materials ideal for ordinary use cases, costing a reasonable amount. For example:

There are other materials that can be used, which have their own advantages and disadvantages.

TBD

Magical Enhancements