| Arcanist |
A versatile spellcaster whose powers stem from symbols, words, and gestures that obfuscate the dangerous forces of the Arcane. |
| Artificer |
A master of crafting and invention, whose inventions and gadgets can turn the tide of battle and solve complex problems. |
| Elementalist |
A spellcaster who draws power from the elemental forces of nature, manipulating fire, water, earth, air, and spirit. |
| Fighter |
A skilled combatant who excels in physical combat, mastering weapons and tactics to overcome their foes. |
| Priest |
A devoted servant of a faith, whose magic is empowered when it aligns to their ethos. |
| Psion |
A master of the mind, whose powers reward discipline and utilize concentration. |
| Rogue |
A cunning and agile combatant with many skills, possibly including magic. |
| Warlock |
An invoker of the Outer Planes, whose dangerous magic is always tempting them with greater power at a cost. |
| Witch |
A thaumaturgist whose magic exploits the Sympathy Principle: the idea that things that are similar or have been in contact can affect each other at a distance. |