Arcanist

Arcanist

Attribute Value
Weapon Prof. Simple Weapons, Wand, Staff, Orb
Armor Prof. None
Saving Throws Int, Wis
Bonus Skills Arcana
Level Special Ability
1 Forma (1st), Spell Focus
2
3 Forma (2nd)
4
5 Forma (3rd)
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Spell Focus

Casting is hard. But it's easier with a focus!

Casting Styles

There are two distinct styles of arcane casting: Erudite and Innate.

Wizardry

You use Intelligence as your casting stat.

You have the ability to master spells. For any given usage of a Forma, keep track of the number of successes and failures. When you've had at least 3 successes and 1 failure, or if you roll a natural 20 on spell, you master it, and no longer need to hit its DC to avoid miscasting. (Does not apply to Ritual Casting).

If you have access to the spellbook of another Wizard, you can attempt to learn their spells. For each day of downtime, roll an Intelligence check against one of the Forma's spell DCs (your choice). If you succeed 3 of these checks before failing 3, you learn the spell. If you fail 3, you cannot learn any more spells from that book.

Sorcery

You use Charisma as your casting stat.

You are a specialist at ritual casting, in particular the use of quick, ad-hoc rituals in the heat of battle. You can substitute Charisma for any one Intelligence or Wisdom check during the ritual. You also suffer no penalty for contamination when you don't perform ritual cleansing. Your Latent Energy for ritual casting increases by your Charisma modifier.

Forma

You are able to cast spells by evoking the power of ancient symbols, power words, and arcane formulae. While helpful, these are but aids to master the mental control needed to to envison formae, which form the basis of spells.

Formae (the plural) each describe a fundamental magical effect, such as opening a portal, or creating light, or transforming an object's shape. To do more complex things, it is possible (through even greater mental effort) to combine multiple formae at the same time. A spell comprised of a single forma is described as one of the "First Order", whereas one comprised of multiple is "Second Order". "Third Order" does not describe three formae, but instead describes a combination of multiple forma, at least one of which is Second-Order. One can imagine Fifth Order spells as quite complex indeed.

Name Translation Description
Lux Light Create light, either to illuminate or to burn
Vis Force Move matter with kinetic force
Parma Shield Block the motion of energy and matter
Clavis Key Open doors, locks, seals, and barriers
Ordo Order Mend damaged objects, organize sets of things
Purgatio Purification Separate impurities from the whole
Vox Voice Create and manipulate sound
Visus Sight Grant sight beyond normal vision
Ignis Fire Create and command fire and heat
Transitus Passage Teleport yourself across space
Porta Portal Create portals within or beyond your dimension
Velum Veil Create illusions which hide creatures or objects from sight
Forma Shape Change the shape of an object or creature
Glacies Ice Create cold or ice, freeze objects or surfaces
Tenebrae Darkness Create areas of magical darkness, obscure vision
Volatus Flight Grant the ability to levitate or fly
Cura Cure Restore health and cure ailments
Anima Soul Animate objects or create magical constructs
Tempus Time Alter the flow of time
Mens Mind Read thoughts, communicate telepathically, or influence emotions
Terra Earth Manipulate earth, stone, or minerals
Aqua Water Control or create water, manipulate liquids
Ventus Wind Generate gusts of wind, manipulate air currents
Umbra Shadow Manipulate shadows, create shadowy constructs
Stella Star Call upon the power of the stars

Lux (Light)

Let there be light!

Skill Use DC Description
Fiat Lux 10 Creates an orb of light while you concentrate. Occupies a hand or focus slot.
Light Orb 14 Orb of light can fly as you direct, within line of sight.
Flashbang 17 Creates a sudden burst of light that blinds creatures (Con ends). Disadvantage if lighting was dim before you cast it.
Searing Light 20 Focused light beam causes fire damage.

Vis (Force)

More

2nd-Order Uses

2nd Skill Spell DC Description
Visus (Sight) Hidden Light 20 Create light invisible to the eye (infrared), which you then see with the aid of divination. Effectively nightvision.
Vis (Force) Lux Vis 17 Creates an orb of focused light, then hurls it at a foe, causing fire damage.

Adjectivae

These are modifiers you can apply to any spell. They generally add to the DC. Each of them requires a Feat in order to use.

Adjectiva Translation Description DC
Inversa Reverse Reverses the effect of a forma; for instance, instead of creating light, it creates darkness; instead of pushing, it pulls; instead of fire, it creates cold, etc. Usable only when the effect is obvious. Doesn't necessary transmute energy (see Admixture and) +4
Persevero Persevere A concentration spell becomes sustained instead Various based on duration
Roboro Intensify Intensify a spell's effect,

Ideas

Two uses for each base power:

More ideas:

Paths

Wizard

Sorcerer

Golemwright

Chronomancer

Battlemage

AKA Warden

They get enchantment points to basically create their own magic items. Like Harry Dresden, obv.