Sneak Attack
When you attack with a Dex-based weapon, and your attack has advantage, you inflict bonus damage equal to the weapon's critical bonus damage.
Examples:
- A rank 1 rogue has Dex +2, and is attacking with a light-damage weapon with a critical power of 100%.
- On a normal hit, they inflict 1d4+1 damage.
- On a sneak attack or critical hit, they inflict 1d4+1 + 100% damage (or 1d4+1 times 2)
- On a critical sneak attack, they inflict 1d4+1 + 200%, or 1d4+1 times 3
- A rank 2 rogue with Dex +3 attacks with a medium-damage weapon with a critical power of 100%
- On a normal hit, they inflict 2d8+3 damage.
- On a sneak attack or critical hit, they inflict 2d8+3 + 100% damage, or 2d8+3 times 2.
- On a critical sneak attack, they inflict 2d8+3 + 200% damage, or 2d8+3 times 3.
- A rank 3 rogue with Dex +4 attacks with a medim-damage weapon with a critical power of 150%.
- On a normal hit, they inflict 3d8+4 damage.
- On a critical or sneak attack hit, they inflict 3d8+4 + 150%, or 3d8+4 times 2.5
- On a critical sneak attack hit, they inflict 3d8+4 + 300%, or 3d8+4 times 4
Archetypes
- Arcane Trickster: Legerdemain, an invisible hand that does roguish work at a distance and opens the door to Arcanist powers.
- Assassin: Soul Blade, a bound weapon that steals Vitae for Death Attacks and opens the door to Witch powers.
- Bard: Bardic Music, performances that inspire allies and fascinate enemies.
- Divine Agent: Mandate, divine judgment that condemns enemies or sanctions allies and opens the door to Priest powers.
- Hexblade: Hex, planar curses that harvest soul shards and open the door to Warlock powers.
- Shadowdancer: Cloak of Shadows, darkness that grants defense and mobility.
- Soulknife: Psiblade, a psychic blade fueled by Focus that opens the door to Psion powers.
- Spellthief: Steal Spell, stolen spells that can be mastered into powers of your own.
- Swashbuckler: Panache, flair earned from daring moves and spent on derring-do.
Powers
Arcane Trickster
It begins with a simple trick: a magic word, an arcane gesture, maybe a secret symbol. It proves useful to pick pockets, or escape binds, or even to charm innocents out of their gold (or pants). But the Arcane Trickster has stumbled upon (or stolen) arcane secrets, and one is rarely enough to satisfy their curiosity.
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Assassin
With an intricate knowledge the forces of life and death, the assassin is a master of the dark arts, capable of draining the life force from enemies and using it to their advantage. They never forget that the magical forces they wield are as dangerous to them as to their enemies. In such practice, they learn the ways of the Witch, and the use of Vitae.
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Bard
You see, there's magic in a song, in the dance that binds people together, in a story that moves people to tears or laughter. You are a bard, and you use your art to inspire others and disorient enemies. It began with a talent, or maybe an insatiable desire for attention. But you discovered something special, something supernatural. Your music moves the soul, and can do so much more.
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Divine Agent
Some gods favor rogue followers, as they fit their Ethos nicely. Many do not, but still have need of spies, and even assassins, who do their dark work with the secret sanction of the faith. Still other gods find an interesting opportunity when a rogue steals the wrong holy relic, and so binds themself to their service, should they desire absolution. Many such paths exist to guide the rogue to the path of the Divine Agent.
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Hexblade
The outer planes promise infinite power, for a price. Perhaps you made a deal, perhaps you thought you could steal it, perhaps you were just curious. But now you are a Hexblade, bound to planar forces you barely understand, but able to exploit them to exceed any mundane rogue.
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Shadowdancer
The power of the void is unlike any earthly magic. Life, death, hellfire, gods...everything is devoured by void in the end. Shadows are awfully useful for those who skulk in the dark, those who wish to pierce through magic, or phase through physical barries. But what fate awaits those who dare to embrace the void?
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Spellthief
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Swashbuckler
Some rogues skulk. You strut. Every duel is a performance, every rooftop a stage, and every enemy an audience that hasn't yet realized the show is about them.
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Soulknife
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Feats
Rogues can take any Maneuver feat as a class feat.
Maneuvers
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Class Feats
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