Steal Spell
| Name | Steal Spell |
|---|---|
| Class | rogue |
| Subclass | spellthief |
| Brief | Use your ability to steal spells and magical powers from your enemies. |
| Actions | ../../actions/powers/rogue/steal-spell |
Choosing a spell
Normally, the spell stolen is determined randomly by the DM, from among all available spells of the designated level the subject has available.
However, if you know what spells the subject has (perhaps by casting [[Scan]], or having observed a spell being cast by the subject), you can "call" a specific spell before rolling your check. If you succeed, you steal that specific spell.
Drain Item
You can target a non-consumable magic item, draining one of its magical powers. If it has charges, you drain 1.
Spell Mastery
Whenever you steal a spell, it becomes a candidate for Spell Mastery. When you select powers at future levels, you can choose any power you have previously stolen and cast. You gain the energy type needed to cast that spell.
Actions
| Action | Description |
|---|---|
| Steal Spell | you attempt to steal a spell from the subject. |