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Steal Spell

Name
Steal Spell
Class
rogue
Subclass
spellthief
Brief
Steal spells from enemies, and master them into powers of your own
Actions
../../../play/actions/powers/rogue/steal-spell

Choosing a spell

Normally, the spell stolen is determined randomly by the DM, from among all available spells of the designated level the subject has available.

However, if you know what spells the subject has (perhaps by casting [[Scan]], or having observed a spell being cast by the subject), you can "call" a specific spell before rolling your check. If you succeed, you steal that specific spell.

Drain Item

You can target a non-consumable magic item, draining one of its magical powers. If it has charges, you drain 1.

Spell Mastery

Whenever you steal a spell, it becomes a candidate for Spell Mastery. When you select powers at future levels, you can choose any power you have previously stolen and cast. You gain the energy type needed to cast that spell.

Actions

Action Description
Steal Spell you attempt to steal a spell from the subject.