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Steal Spell

Name
Steal Spell
Cooldown
at-will
Action
standard
Special
melee range
Range
melee
Target
single
Save
Wis negates
Power
steal-spell
Class
rogue
Category
Utility

Starting at 3rd level, you gain the most defining ability of a Spellthief: the ability to steal spells.

At-will, standard action, melee range; you attempt to steal a spell from the subject. Subject must have the ability to cast spells. Roll a Dexterity check, opposed to the enemy's Wisdom save. On success, you steal a random spell the subject can cast, that is of a rank equal to your own. On failure, nothing happens.

When you steal a spell, you gain a single, consumable use of that spell, exactly as described. You may use it any time before the next long rest; if not used by then, it fades away.