Elementalist

Elementalist

Level Special Ability
1 Elemental Attunement, Elemental Boon
2 Mark of the Wild
3 Elemental Boon (2nd)
4 Dual Attunement
5 Elemental Boon (3rd)
6 One With the Elements
7 Elemental Boon (4th)
8 Balance of Nature
9 Elemental Boon (5th)
10
11
12
13
14
15
16
17
18
19
20
Level Special Ability
1 1st feat, 1st power, TBD
2 2nd feat, 2nd power
3 3rd feat, 3rd power
4 4th feat
5 5th feat, 4th power
6 6th feat
7 7th feat, 5th power
8 8th feat
9 9th feat, 6th power
10 10th feat
11 11th feat, 7th power
12 12th feat
13 13th feat, 8th power
14 14th feat
15 15th feat, 9th power
16 16th feat
17 17th feat, 10th power
18 18th feat
19 19th feat, 11th power
20 20th feat

Abilities

Mark of the Wild

You have the Mark of the Wild, designating you a friend of nature, granting various benefits at all times. You can imbue up to (TBD) allies with this mark.

Rank Benefits
1 Naturally-occuring creatures gain +1 attitude toward you
1 Natural extremes of heat and cold do not bother you
2 Difficult terrain does not slow you, and you leave no tracks
2 Natural winds (shy of a hurricane) do not impede you
2 You can breathe underwater and swim as quickly as you can move on land
3 You are sustained in the wild, requiring no food and drink
3 Naturally-occurring creatures gain +2 attitude toward you
3 You are protected from the effects of prevailing pressure (either positive or negative)

One With the Elements

When you use Elemental Attunement, you gain additional defenses:

Element Benefit
Animal Resist 50% damage from animal's natural attacks
Fire Resist 50% fire damage

etc...

Dual Attunement

You can attune to two elements at a time. You need not attune to both with a single use of Elemental Attunement--you could, for example, attune to one element, and wait until some contigency to decide on another element.

Balance of Nature

When you spend 5 mana on a single element, you can use Elemental Attunement (as a swift action) to swap that element to another one.

Feats

Elemental Boons

Pick an element, get a boon.

Air

Animals

Death

Earth

Fire

Frost

Plants

Water

Shaman

Channeler

Elemental Attunement

At-will, swift; you attune yourself to a single element. Thereafter, you gain a number of powers specific to that element. You may use this power again after a short rest. When used again, you lose the previous attunement.

Powers

General

Rank Power Description
1 Summon Elemental Summon an earth, fire, air, or water elemental
2 Elemental Shield Shield of fire, frost, or other elements protects you and has other effects

Air

Name Description
Control Wind Command the forces of wind to create blasts, walls, levitate, etc
Call Lightning Lightning strikes, static charges, chain lightning, lightning storm
Command Air Manipulate the air itself — thin air, overpressure, walls of air, vacuum
Blessing of Air Elemental air grants speed, evasion, and healing.

Decay

Name Description
Spores Create and control fungus. Surprisingly useful.
Blight Wither and kill plants and creatures, raising them as undead servitors
Pestilence Summon swarms of insects, worms, and vermin
Ooze Summon and control slimes, jellies, and oozes
Toxin Inflict poisons and diseases; resist them yourself

Earth

Name Description
Control Earth Move and shape natural earth to create walls or terrain, or fists to strike enemies, etc.
Earthen Form Transform into a being of stone and earth, gaining various benefits and powers.
Metal Bending Manipulate metal objects' form, thermal energy, or chemical properties.

To do: Something Earth

Fire

Name Description
Fire Bending Conjure and command flame — cones, walls, fireballs, firestorms
Fiery Form Become a being of living flame

To do: Investiture of Flame

Life

Name Description
The Affinity Speak with, summon, and awaken animals
Wild Shape Transform into beasts of increasing power
Aspect of the Beast Gain partial beast traits — senses, strength, flight
Plant Growth Grow, shape, and animate plants
Plant Shape Wild Shape into plants and trees

Water

Name Description
Control Water Manipulate water — extract, create, drown, water jet
Restoration Heal wounds, purge toxins, reincarnate
Mist-Shaper Mists, fogs, gaseous form
Winds of Winter Cold, ice, and frigid winds
Frost Armor Icy barrier absorbs damage and chills attackers

Spirit

Name Description
Spiritwalker Commune with spirits, walk between worlds, command spirit allies

Paths

Path Description
Shifter Advanced wild shape
Shaman Blends melee combat with elementalism
Elemental Lord Take on an elemental form
Blight lord Deathy
Channeler Control the battlefield with large elemental manifestations
Flower Something Create many blossoms on battlefield that can damage enemies, protect allies, control enemies, etc

Feats