Totemic Weapon
Class Feat
Totemic Weapon
At-will, swift; you imbue one or both held weapons or shields with elemental energy.
| Energy Type | Weapon Effect |
|---|---|
| Fire | Half of weapon damage becomes ongoing fire damage for 3 rds. |
| Frost | Target is chilled (Con ends) if they take damage. Gain +4 critical threat range against chilled targets. |
| Lightning | Half weapon damage becomes a chain lightning bolt (chain 3/3). On crit, target is stunned for 1 rd (Con negates). |
| Air | Melee weapon is usable at range. Ranged weapon gains advantage to hit. |
| Earth | Weapon gains Armor Penetration 4/rank. |
| Energy Type | Shield Effect |
|---|---|
| Fire | Gain resist 50% (cold). On block, melee attacker suffers fire damage equal to the blocked damage. |
| Frost | Gain resist 50% (fire). On block, melee attacker is chilled (Con ends) for 1 rd. |
| Lightning | Gain resist 50% (lightning). On block, melee attacker is shocked (Con ends) for 1 rd. |
| Air | TBD |