Totemic Weapon

Class Feat

Totemic Weapon

At-will, swift; you imbue one or both held weapons or shields with elemental energy.

Energy Type Weapon Effect
Fire Half of weapon damage becomes ongoing fire damage for 3 rds.
Frost Target is chilled (Con ends) if they take damage. Gain +4 critical threat range against chilled targets.
Lightning Half weapon damage becomes a chain lightning bolt (chain 3/3). On crit, target is stunned for 1 rd (Con negates).
Air Melee weapon is usable at range. Ranged weapon gains advantage to hit.
Earth Weapon gains Armor Penetration 4/rank.
Energy Type Shield Effect
Fire Gain resist 50% (cold). On block, melee attacker suffers fire damage equal to the blocked damage.
Frost Gain resist 50% (fire). On block, melee attacker is chilled (Con ends) for 1 rd.
Lightning Gain resist 50% (lightning). On block, melee attacker is shocked (Con ends) for 1 rd.
Air TBD