Fly
A fly speed allows you fly through the air as birds do, typically gaining lift from wings (but possibly magic). You can move horizontally between half and full speed with a move action, and optionally you can move up at half speed or down at double speed. If you don't move at least half your fly speed on your turn, you stall, falling either to the ground, or 100 feet down if you don't encounter ground. This is still considered a slow fall and does not cause falling damage. If you fall 100 feet without hitting the ground, you can spend your next move action to resume flight to stop your fall.
While flying, you are not affected by difficult terrain on the ground below you. You can fly over obstacles, pits, and other hazards without interacting with them.
The following things can cause you to stall:
- Being knocked prone or grappled
- Being restrained
- Being reduced to 50% movement or less
The following things cause you to fall without slow fall:
- Being paralyzed or petrified
- Becoming unconscious or dying
Flying provokes opportunity attacks as normal when leaving a threatened square, including vertically adjacent squares for creatures with reach.