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Plant Growth

Class
Elementalist
Name
Plant Growth
School
Plants
Type
Shaping, Control
Brief
Grow, shape, and animate plants — entangle foes, raise walls of thorns, conjure produce
Actions
../../../play/actions/powers/elementalist/grow-plants, ../../../play/actions/powers/elementalist/compel-plant, ../../../play/actions/powers/elementalist/entangle, ../../../play/actions/powers/elementalist/produce-produce, ../../../play/actions/powers/elementalist/wall-of-thorns, ../../../play/actions/powers/elementalist/briar-patch, ../../../play/actions/powers/elementalist/animate-tree

You coax natural plants into rapid, unnatural growth — entangling foes, raising thorny barriers, conjuring food, and animating trees as servants.

Refactor

Powers

Rank 1

  • Barkskin: recharge 33%, swift, sustained; you are protected by roots, vines, and bark, gaining Absorb 50% (piercing, slashing, bludgeoning), limit heavy damage.
  • Entangle: at-will, std, ranged; target is restrained (Str ends).
  • Shillelagh: at-will, swift, sustained; transmute a small stick into a club, or a large stick into a staff, the former inflicting medium bludgeoning damage (one-handed) and the latter heavy bludgeoning damage (two-handed). Moreover, the weapon gains one bonus of your choice: Keen, Mighty, or Swift, at your current rank.
  • Vine Ward: recharge 33%, swift, ranged, concentration; you conjure 5 vines per rank, each of which is a medium creature, immobile, with HP equal to medium damage. They can't attack, but they do threaten an area (1 square reach), and can use their reaction to attempt to interrupt movement (rolling your casting stat vs Str to negate; if save fails, movement action ends).

Rank 2

  • Entangle is now a burst 1/rank.
  • Wall of Thorns: recharge 33%, swift, ranged, concentration, wall 1/level; wall of thick, thorned vines is difficult to cross, requiring a std action to do so, as well as a Strength check against your DC, and either way the creature suffers heavy piercing damage. Wall blocks line of effect and sight. Each segment has HP equal to heavy damage, with Resist (50%) to piercing and bludgeoning, and Vulnerability to fire.

Feats

  • Thorns: your plant-based effects sprout sharp thorns. Attackers striking you while Barkskin is active suffer medium piercing damage. Enemies who are entangled suffer medium piercing damage each time they attempt a save to end. Etc.

Rank 2

  • Phytotoxin: your plant-based spells that inflict damage also inflict medium ongoing poison damage (Con ends).

Actions

Action Description
Vine Attack (single target) Make vines attack!
Vine Attack (area) Make vines attack!
Grow Plants Grow or shrink natural plants in an area.
Compel Plant Creature Attempt to charm or command a plant creature.
Entangle Vines and roots restrain creatures in an area.
Produce Produce Conjure food from existing plants.
Wall of Thorns (rank 2) Wall of thorny vegetation damages those who pass through.
Briar Patch (rank 3) Area of vicious thorns that damages and slows.
Animate Tree (rank 3) Animate a tree as a powerful servant.