Spores
- Class
- Elementalist
- Name
- Spores
- School
- Decay
- Type
- Assault, Healing, Shaping
- Brief
- Create and control fungus. Surprisingly useful.
- Actions
- ../../../play/actions/powers/elementalist/sporeburst-mycelial-mark, ../../../play/actions/powers/elementalist/sporeburst-bioluminescence, ../../../play/actions/powers/elementalist/sporeburst-fungal-bloom, ../../../play/actions/powers/elementalist/rapport-spores, ../../../play/actions/powers/elementalist/rapport-spores-rank-2, ../../../play/actions/powers/elementalist/magic-mushrooms, ../../../play/actions/powers/elementalist/fungal-bastion, ../../../play/actions/powers/elementalist/fungal-bastion-rank-2, ../../../play/actions/powers/elementalist/cordyceps, ../../../play/actions/powers/elementalist/fungal-construction
You conjure a cloud of spores, which can have many effects.
Decomposition
Ritual, 1 minute, at-will, ranged; target object or corpse of large size or smaller is rapidly decomposed. Over 10 minutes, it decomposes into a slimy pile of organic matter, which can be used as fertilizer, or various components. If you instead concentrate, you can direct its decomposition, forcing it to become dry, nutrient-rich soil, a sticky, adhesive goop, or a combustible oil. The amount harnessed is based on the subject's original size; dry soil also yields pure (well, you may want to filter it) water.
Refactor
Powers
Rank 1
- Decomposition: at-will, std, ranged; spores cause rapid decomposition, inflicting heavy necrotic damage to organic targets.
- Rapport Spores: create 1/rank fungal telepathy networks with up to 5/rank participants, operating across encounter range (upgrades to longer range at higher rank)
- Narcotic Spores: recharge 33%, std, ranged, burst 1/rank; spore cloud causes lethargy (-50% haste, Con ends, stackable).
- Pheromones: recharge 33%, std, touch range, concentration; target is Charmed, unwilling to harm you and willing to risk harm to protect you.
- Euphoric Pollen: recharge 33%, std, ranged, burst 2/rank; dispels any negative emotion effects. Creatures in or about to begin combat are compelled to seek peaceful alternatives (Cha negates; any obvious hostility against them or allies ends automatically).
Rank 2
- Magic Mushrooms: recharge 33%, std, ranged, burst 1/rank; targets are Confused, Wis ends.
Feats
Actions
| Action | Description |
|---|---|
| Sporeburst | you create a localized burst of spores, which can produce minor effects: |
| Rapport Spores | you generate a puff of spores, which infilitrate the brain via mucous membranes in the eye, ear, etc. |
| Magic Mushrooms | a puff of spores is launched at a target. |
| Fungal Bastion | you conjure a fungal growth in the form of hard, resilient armor. |
| Cordyceps (rank 2) | a puff of spores infects the targeted corpse of an organic creature. |
| Fungal Construction (rank 2) | you conjure a fungal growth in a shape you desire, within the bounds of a medium object. |