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Maneuvers

Maneuvers are combat techniques that any character or monster can learn, regardless of class. They build on the Basic Maneuvers available to everyone. Any class can take a maneuver as a class feat, and a monster can take one as a role feat.

The Monster Maneuvers below require natural weapons, great size, or a monster power, so they are rarely available to PCs.

General Maneuvers

Assault

  • Charge: Move in a straight line and attack with advantage.
  • Slam: Make a powerful attack that deals bonus damage.
  • Rend: Inflict a bleeding wound that deals ongoing damage.
  • Overpower: Attack that cannot be parried or blocked.
  • Execute: Devastating attack against wounded enemies.

Protection

  • Defensive Stance: Protect allies within reach with extra reactions.
  • Taunt: Force enemies to focus their attacks on you.
  • Revenge: Store damage taken to add to your next attack.
  • Intervene: Rush to intercept an attack meant for an ally.

Ranged

  • Swift Aim: Aim as a swift action instead of standard.
  • Quick Hands: Handle ranged weapons faster.
  • Multi Shot: Fire at multiple targets in a cone.
  • Precise Shot: Use Aim for special shot effects.
  • Hunter's Mark: Mark a quarry so you and your allies strike it harder and can always find it.
  • Rapid Fire: Loose a flurry of shots at the cost of accuracy.

Warlord

Skirmisher

Group Fighting

  • Cleave: Attack a second enemy after hitting the first.

Trickery

  • Feint: Trick an enemy into wasting their reaction.
  • Kick: Interrupt an enemy's spell with a melee attack.
  • Pocket Sand: Blind an enemy with thrown sand.

Monster Maneuvers

Several of these build on Monster Powers such as Grab, Pounce, Multiattack, and Large.

Grappling

  • Improved Grab: Hold a victim with a single limb, leaving the rest of you free to fight and move.
  • Swallow Whole: Gulp down a grabbed creature at least two size categories smaller than you.
  • Fling: Hurl a grabbed creature across the battlefield.
  • Rake: Tear at a grabbed or pounced victim with your hind claws.
  • Engulf: Flow over smaller creatures, trapping them inside your body.

Brute

  • Improved Multiattack: Your extra attacks deal full damage, and you gain more of them.
  • Sweep: Lash out with a tail or wing at every enemy around you.
  • Bull Rush: Charge into an enemy and drive them back.
  • Enrage: Fly into a rage when wounded, hitting harder but abandoning defense.

Defender

  • Shield Wall: Fight in formation with other shield bearers for cover and stability.
  • Bodyguard: Take a hit meant for an adjacent ally.