Maneuvers
Maneuvers are combat techniques that any character or monster can learn, regardless of class. They build on the Basic Maneuvers available to everyone. Any class can take a maneuver as a class feat, and a monster can take one as a role feat.
The Monster Maneuvers below require natural weapons, great size, or a monster power, so they are rarely available to PCs.
General Maneuvers
Assault
- Charge: Move in a straight line and attack with advantage.
- Slam: Make a powerful attack that deals bonus damage.
- Rend: Inflict a bleeding wound that deals ongoing damage.
- Overpower: Attack that cannot be parried or blocked.
- Execute: Devastating attack against wounded enemies.
Protection
- Defensive Stance: Protect allies within reach with extra reactions.
- Taunt: Force enemies to focus their attacks on you.
- Revenge: Store damage taken to add to your next attack.
- Intervene: Rush to intercept an attack meant for an ally.
Ranged
- Swift Aim: Aim as a swift action instead of standard.
- Quick Hands: Handle ranged weapons faster.
- Multi Shot: Fire at multiple targets in a cone.
- Precise Shot: Use Aim for special shot effects.
- Hunter's Mark: Mark a quarry so you and your allies strike it harder and can always find it.
- Rapid Fire: Loose a flurry of shots at the cost of accuracy.
Warlord
- Battle Shout: Grant allies bonus damage on their next attack.
- Coordinated Strike: Grant an ally an immediate attack on your target.
Skirmisher
- Spring Attack: Move, attack, and move again without provoking.
Group Fighting
- Cleave: Attack a second enemy after hitting the first.
Trickery
- Feint: Trick an enemy into wasting their reaction.
- Kick: Interrupt an enemy's spell with a melee attack.
- Pocket Sand: Blind an enemy with thrown sand.
Monster Maneuvers
Several of these build on Monster Powers such as Grab, Pounce, Multiattack, and Large.
Grappling
- Improved Grab: Hold a victim with a single limb, leaving the rest of you free to fight and move.
- Swallow Whole: Gulp down a grabbed creature at least two size categories smaller than you.
- Fling: Hurl a grabbed creature across the battlefield.
- Rake: Tear at a grabbed or pounced victim with your hind claws.
- Engulf: Flow over smaller creatures, trapping them inside your body.
Brute
- Improved Multiattack: Your extra attacks deal full damage, and you gain more of them.
- Sweep: Lash out with a tail or wing at every enemy around you.
- Bull Rush: Charge into an enemy and drive them back.
- Enrage: Fly into a rage when wounded, hitting harder but abandoning defense.
Defender
- Shield Wall: Fight in formation with other shield bearers for cover and stability.
- Bodyguard: Take a hit meant for an adjacent ally.