Engulf
Monster Maneuver
Engulf
Standard Action, Requires Large
Move up to your speed, entering the spaces of creatures smaller than you along the way. Each such creature must make a Reflex save: on success it is pushed to the nearest free space; on failure it is engulfed.
An engulfed creature is grappled and blinded, moves with you, and takes medium damage of your chosen type (acid, fire, cold, or bludgeoning) at the start of each of your turns. It can attack you from inside with light weapons or natural attacks, and can escape with a standard action by rolling Athletics against your grapple DC, emerging in a space adjacent to you.
You can engulf up to 2 creatures at a time (4 if Huge or larger). Engulfed creatures are expelled prone if you die.
At rank 2, the ongoing damage increases to heavy.