Ancestry
Ancestry feats allow a character to gain abilities or traits related to their ancestry, reflecting supernatural bloodlines, magical heritage, or otherworldly origins.
Aberration
- Alien Anatomy: Your alien physiology grants immunity to critical hits and resistance to poison.
- Psychic Symbiote: Host an alien mind that shares concentration and negates mental saves.
Rank 2
- Hive Mind: Telepathically link with allies, sharing senses and coordinating actions.
Dragon
- Draconic Presence: Your mere presence inspires awe or terror in lesser creatures.
- Draconic Scales: Grow scales that grant natural armor and resistance to your breath element.
- Rage of the Dragon: Channel draconic fury through rage, breath weapons, and transformation.
Rank 2
- Dragon Flight (requires Draconic Scales): Grow draconic wings and gain a fly speed.
General
- Keen Senses: Gain advantage on Perception checks and cannot be surprised.
- Low-Light Vision: See in dim light as if it were bright light.
- Natural Armor: Gain a +4 natural armor bonus to AC. Stackable once/rank.
- Tough: Gain bonus hit points equal to twice your level. Stackable once/rank.
- Darkvision (Rank 3): See in darkness as if it were dim light.
Sylvan
- Aquatic Nature: Transform into a water creature with swim speed and water breathing.
- Glamour: Magically enhance your appearance for advantage on Charisma checks.
- Siren Song: Enchanting voice grants Perform advantage and one Bardic Music feat.
- Furry: Stable human-animal hybrid form with bestial traits.
- Plantoid: Photosynthetic being that gains sustenance from sunlight.
- Werefolk: Shift between human and animal forms with Call of the Wild.
- Underwater Native: Breathe underwater with swim speed, but require daily water time.
- Fey: Gain fey nature with iron vulnerability and binding by words or gifts.
- Speak with Animals: Communicate with animals and gain their trust.
- Woodland Stride: Move through natural difficult terrain without penalty and leave no trail.
- Ears of the Fox: Gain advantage on Perception checks relying on hearing and can hear through solid objects.
- Eyes of the Hawk: Gain advantage on Perception checks relying on sight and can see minute detail (both up close and objects very far away).
- Nose of the Hound: Gain Scent.
- Claws of the Cat: Gain retractable claws (medium slashing, can dual wield) and can climb difficult surfaces.
- Tail of the Monkey: Gain a prehensile tail that can hold objects and grants balance, giving advantage on Acrobatics checks and allowing you to climb difficult surfaces.
- Fangs of the Snake: Gain retractable fangs (medium piercing plus poisoned (Con ends)) and can constrict targets you grapple.
- Horns of the Ram: Gain curved horns that can be used for medium bludgeoning attacks and to ram through obstacles.
- Wings of the Bat: Gain leathery wings that grant slowfall and glide at will.
- Wings of the Bird: Gain feathered wings that grant slowfall and glide at will.
Rank 2
- Minor Flight (requires Wings of the Bat or Wings of the Bird): Gain a levitate speed equal to your walking speed.
Rank 3
Tiefling
- Born in Flames: Gain Resist 50% fire damage.
- Firestarter: Shed flames at will, adding fire damage to unarmed attacks.
- Infernal Chains: Sprout spiked chains usable as reach weapons.
Rank 2
- Demon Wings: Gain slowfall and glide at will with batlike wings.
Rank 3
- Blood Like Fire: Gain Immunity to Fire. Requires Born in Flames.
- Wings of the Fallen: Gain fly speed equal to walking speed. Requires Demon Wings.
Shadow
- Cloaked in Shadow: Gain AC bonus when attackers have concealment against you.
- Shadow Step: Teleport between areas of dim light or darkness as a move action.
- Withering Touch: Touch attack drains life, dealing necrotic and Con damage.
Rank 2
- Devilsight: Gain Darkvision.
- Shadow Meld (requires Cloaked in Shadow): Become invisible in dim light or darkness.
Elemental
- Elemental Affinity: Choose an element and gain Resist 50% damage of that type.
- Elemental Burst: Release a burst of elemental energy around you, damaging nearby enemies.
- Elemental Weapon: Imbue unarmed attacks with elemental energy, dealing extra damage of that type.
- Elemental Form: Encounter, swift; you become an elemental creature of your chosen type for up to 1 round per rank.
Rank 2
- Elemental Mastery (requires Elemental Affinity): Gain Immunity to your chosen element.
Netherkin (Undead)
- Kiss of Death: Necrotic touch attack that can heal you or boost rolls.
- Undying Resilience: Gain resistance to necrotic damage and advantage on death saving throws.
- Improved Kiss of Death: Enhanced Kiss deals heavy damage plus Cha damage.
Rank 2
- Deathless Vigor (requires Undying Resilience): When reduced to 0 HP, you may continue acting, and you do not need to roll death saving throws. Taking damage still causes an automatic death save failure.