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Enchanting

Enchanting is the skill used to create magic items out of ordinary objects.

Casting Implements

Without Enchanting, a wand is just a stick. Enchanted implements magnify a spellcaster's power, in much the same way that a sword is more powerful than a punch. Implements' form varies, with popular variants including wands, orbs, rods, totems, and athames, but they can be almost anything. Mechnically speaking, the implement's form is purely cosmetic, and does not affect its function.

Erudite Implement

The erudite implement rewards careful preparation and a keen mind. It grants spell haste (a chance to immediately cast again as a free action when the roll succeeds, with failed rolls carrying over) and prepared slots that let you cast spells you don't normally know.

RankLevelCostBasic BenefitSpecial Ability
121 gp+20% spell haste, 1 prepared slot—
244 gp+40% spell haste, 2 prepared slotsOnce per long rest, refresh all expended preparation slots
3816 gp+60% spell haste, 3 prepared slotsPrepare spells from an ally's spell list
41024 gp+80% spell haste, 4 prepared slots(TBD)
51250 gp+100% spell haste, 5 prepared slots(TBD)

Sorceror's Implement

The sorceror's implement rewards a forceful mind and a deep commitment to the pursuit of magical power. It grants Hit Power (bonus damage per die) and Empower charges that double spell damage.

RankLevelCostBasic BenefitSpecial Ability
121 gp+1 Hit Power, 1 Empower/short rest—
244 gp+2 Hit Power, 2 Empower/short restDoublecast: use Empower to cast a second spell as a free action
3816 gp+3 Hit Power, 3 Empower/short restSpell damage rolls always have advantage
41024 gp+4 Hit Power, 4 Empower/short rest(TBD)
51250 gp+5 Hit Power, 5 Empower/short rest(TBD)

Conjurer's Implement

The conjurer's implement helps extend your Dominance, allowing you to control more minions or more powerful minions.

RankLevelCostBasic BenefitSpecial Ability
Rank 121 gp+2 DominanceFaster summoning
Rank 244 gp+4 DominanceGive orders as a free action
Rank 3816 gp+6 DominanceSwap minions as a reaction
Rank 41024 gp+8 DominanceTBD
Rank 51250 gp+10 DominanceTBD

Adept's Implement

The adept's implement rewards a patient and intuitive mind. It grants bonuses to Hit and spell DC, plus the implement can hold concentration for you without using your own concentration slot.

RankLevelCostBasic BenefitSpecial Ability
121 gp+1 Hit/DC, implement concentration—
244 gp+2 Hit/DC, implement concentrationQuicken a utility spell once per short rest (free action)
3816 gp+3 Hit/DC, implement concentrationSet a trigger to auto-cast a counter spell
41024 gp+4 Hit/DC, implement concentration(TBD)
51250 gp+5 Hit/DC, implement concentration(TBD)

Occult Implement

The occult implement is for a wielder of secret magic, who benefits from subtlety. It grants critical bonuses and can be absorbed into yourself. Combat Advantage attacks deal critical bonus damage.

RankLevelCostBasic BenefitSpecial Ability
121 gp+1 crit range, +50% crit damageAbsorb implement; CA attacks deal crit bonus
244 gp+2 crit range, +100% crit damageNo somatic components needed
3816 gp+3 crit range, +150% crit damageNo verbal components needed
41024 gp+4 crit range, +200% crit damageSpells produce no magical aura, undetectable
51250 gp+5 crit range, +250% crit damageEnemies always unaware of your spells

Wondrous Items

LevelNameDescription
2Augur's BonesBones that help you determine the near future (i.e. Augury)
3Hand of GloryMummified hand allows the delivery of touch spells at range via a ghostly hand
variesFigurine of Wondrous PowerFigurine of pewter, glass, etc is actually a vessel for a living creature (animal, humanoid, etc). Humans and more powerful creatures require higher rank.
4Fan of the ZephyrPocket fan can produce a surprising breeze
1KeepsakeCraft a sympathetic focus linked to an ally; both of you gain benefits while worn, and you can use it as a phylactery (with consent)
4Umbrella of Many UsesParasol can completely block light, is as tough as a shield, can slow your falls, etc
7Crystal BallUsed for scrying, long-range communication, prognostication
2Tarot DeckTell people's fortunes; also 1/day grant a daily boon or hex to a willing participant. (Similar to the WoW tarot deck)
variesMagic MirrorMagic mirror answers questions in rhyme, can be a portal to other planes, can trap people inside, can use to project your consciousness
9Broom of FlyingBroom is a flying mount
1Bell of WarningA small bell that rings on its own when danger approaches; cannot be muffled or silenced
2Wayfarer's StaffWalking stick detects unstable ground, pit traps, and hidden doors underfoot before you step on them
2Blanket of Restful DreamsSleeping under it always provides full rest benefits regardless of conditions; also grants prophetic dreams
2Seeker's CompassPoints toward whatever you are looking for, not just north; works for people, objects, or places
3Sage's PipeSmoke from the pipe reveals hidden doors, invisible creatures, and illusions within a short radius
3Quill of TranscriptionWrites on its own; can perfectly copy any document you have read, or transcribe spoken words in real time
3Chalk of InscriptionMarks made with it last indefinitely on any surface; can inscribe simple magical wards and glyphs
4Rod of RetrievalA fishing rod that can "cast" toward any visible object and reel it to you as if it were a fish
4Living MapShows your exact location and updates in real time to reflect your surroundings; marks things you observe
5Spectacles of True SightEyeglasses that see through illusions, reveal invisible creatures, and show creatures' true forms
6Shears of SeveranceScissors that cut through magical effects, curses, and bonds in addition to physical materials
7Hourglass of SuspensionPause a creature or object outside the flow of time for a short duration; they resume exactly as left