Enchanting

Enchanting is the skill used to create magic items out of ordinary objects.

Casting Implements

Without Enchanting, a wand is just a stick. Enchanted implements magnify a spellcaster's power, in much the same way that a sword is more powerful than a punch. Implements' form varies, with popular variants including wands, orbs, rods, totems, and athames, but they can be almost anything. Mechnically speaking, the implement's form is purely cosmetic, and does not affect its function.

Erudite Implement

The erudite implement rewards careful preparation and a keen mind. It grants spell haste (a chance to immediately cast again as a free action when the roll succeeds, with failed rolls carrying over) and prepared slots that let you cast spells you don't normally know.

Rank Level Cost Basic Benefit Special Ability
1 2 1 gp +20% spell haste, 1 prepared slot
2 4 4 gp +40% spell haste, 2 prepared slots Once per long rest, refresh all expended preparation slots
3 8 16 gp +60% spell haste, 3 prepared slots Prepare spells from an ally's spell list
4 10 24 gp +80% spell haste, 4 prepared slots (TBD)
5 12 50 gp +100% spell haste, 5 prepared slots (TBD)

Sorceror's Implement

The sorceror's implement rewards a forceful mind and a deep commitment to the pursuit of magical power. It grants Hit Power (bonus damage per die) and Empower charges that double spell damage.

Rank Level Cost Basic Benefit Special Ability
1 2 1 gp +1 Hit Power, 1 Empower/short rest
2 4 4 gp +2 Hit Power, 2 Empower/short rest Doublecast: use Empower to cast a second spell as a free action
3 8 16 gp +3 Hit Power, 3 Empower/short rest Spell damage rolls always have advantage
4 10 24 gp +4 Hit Power, 4 Empower/short rest (TBD)
5 12 50 gp +5 Hit Power, 5 Empower/short rest (TBD)

Adept's Implement

The adept's implement rewards a patient and intuitive mind. It grants bonuses to Hit and spell DC, plus the implement can hold concentration for you without using your own concentration slot.

Rank Level Cost Basic Benefit Special Ability
1 2 1 gp +1 Hit/DC, implement concentration
2 4 4 gp +2 Hit/DC, implement concentration Quicken a utility spell once per short rest (free action)
3 8 16 gp +3 Hit/DC, implement concentration Set a trigger to auto-cast a counter spell
4 10 24 gp +4 Hit/DC, implement concentration (TBD)
5 12 50 gp +5 Hit/DC, implement concentration (TBD)

Occult Implement

The occult implement is for a wielder of secret magic, who benefits from subtlety. It grants critical bonuses and can be absorbed into yourself. Combat Advantage attacks deal critical bonus damage.

Rank Level Cost Basic Benefit Special Ability
1 2 1 gp +1 crit range, +50% crit damage Absorb implement; CA attacks deal crit bonus
2 4 4 gp +2 crit range, +100% crit damage No somatic components needed
3 8 16 gp +3 crit range, +150% crit damage No verbal components needed
4 10 24 gp +4 crit range, +200% crit damage Spells produce no magical aura, undetectable
5 12 50 gp +5 crit range, +250% crit damage Enemies always unaware of your spells

Todo

Rank Name Description
1 Augur's Bones Bones that help you determine the near future (i.e. Augury)
1 Hand of Glory Mummified hand allows the delivery of touch spells at range via a ghostly hand
1 Figurine of Wondrous Power Figurine of pewter, glass, etc is actually a vessel for a living creature (animal, humanoid, etc). Humans and more powerful creatures require higher rank.
1 Fan of the Zephyr Pocket fan can produce a surprising breeze
1 Keepsake Craft a sympathetic focus linked to an ally; both of you gain benefits while worn, and you can use it as a phylactery (with consent)
2 Umbrella of Many Uses Parasol can completely block light, is as tough as a shield, can slow your falls, etc
2 Crystal Ball Used for scrying, long-range communication, prognostication
2 Dollhouse You can render helpless foes into dolls and store them in your dollhouse. At higher ranks, you can attempt to turn non-helpless foes into dolls with a sympathetic component.
2 Tarot Deck Tell people's fortunes; also 1/day grant a daily boon or hex to a willing participant. (Similar to the WoW tarot deck)
3 Magic Mirror Magic mirror answers questions in rhyme, can be a portal to other planes, can trap people inside, can use to project your consciousness
3 Hearthstone Stone that was once part of larger stone object within a threshold can create portals back to it
3 Broom of Flying Broom is a flying mount