Hydra Helm

This bizarre helm is constructed from two reinforced hydra skulls fused at the base, their twin necks rising over the wearer's shoulders and curving forward so that the empty-socketed hydra heads flank the wearer's own. The cured hide between the skulls is scaled, faintly damp, and surprisingly cool. When the helm is activated, ghostly green flames flicker behind the empty eye-sockets of both hydra heads, and the air around the wearer hums with arcane resonance.

While wearing the helm, you gain a +1 bonus to all spell attack rolls and spell DCs.

Once per long rest, std action, concentration; you may activate Triple Cast. Choose three spells from your known/prepared spells, each of which you have available to cast. As a single standard action, you cast all three spells simultaneously, with the following rules:

The helm cannot Triple Cast spells of greater than rank 6.

Some hydra helms develop a personality over years of use, with the two skulls bickering quietly between the wearer's ears about which spells should be chosen. This is generally considered a mark of quality.