Vampiric Celerity
While Blooded, you gain the benefits below.
Blink
You can move so quickly that you appear to teleport. Recharge 33%, move; instantly move up to a full move without provoking. Gravity has no effect while you move, but you do traverse the distance--you do not teleport. Recharges automatically when you enter the Blooded state.
Bullet Time
You can slow down time around you, allowing you to react to danger with superhuman reflexes.
You have advantage to Dodge checks and Dex saves.
At-will, immediate, requires Blooded; you take a move or swift action out of turn, to avoid danger or reposition yourself. Ends the Blooded state.
Cat's Grace
You take no falling damage, and you can jump with supernatural agility.
You gain the Jump movement type: at-will, move; you jump directly to your destination, anywhere within your movement rate horizontally and half that vertically.
Spider Climb
You can climb virtually any surface that isn't too smooth for your claws to grip. You can spider climb: at-will, move; you can climb on walls and ceilings as easily as you can walk on the ground. You can also cling to surfaces, allowing you to hide or avoid opportunity attacks
Actions
| Action | Description |
|---|---|
| Blink | Recharge 33% move; instantly move up to a full move without provoking. |
| Bullet Time | Immediate; requires Blooded; take a move or swift action out of turn, ends Blooded state. |