Ruin

Class Warlock
Name Ruin
Subclass Infernal
Brief Abyssal defilement of flesh, matter, and land. Rot, corrode, blight, mutate.
Actions ../../actions/powers/warlock/corrode, ../../actions/powers/warlock/unravel, ../../actions/powers/warlock/defile, ../../actions/powers/warlock/blight, ../../actions/powers/warlock/mutate

Abyssal defilement of flesh, matter, and land. The Hells are law and fire; the Abyss is proliferation and defilement. Corrode through a door or a portcullis. Rot the stores, foul the well, blight the field. Warp terrain into fiendish landscape that fights for you. Mutate a creature — including, deliberately, an ally who wants the wings and is willing to keep them.

This is Infernal's answer to Terra: it reshapes the world, not just the encounter.

Taint

Ruin you inflict spreads on its own after you leave. Each day, untreated ruin grows: corrosion creeps, rot spreads to adjacent stores, blight widens by a square per rank. You can return to a tainted site and harvest it, gaining 1 soul shard per rank of the original effect, once per site.

Actions

Action Description
Corrode corrode metals and other materials, decreasing object hardness and heavily damaging objects.
Unravel unravel bonds — undo straps and joints, unfasten fasteners, part ropes and seams.
Defile rot and defile flesh, food, and water.
Blight (rank 2) blight land, warping it into fiendish terrain that hinders your foes.
Mutate (rank 3) mutate a creature with abyssal changes, debilitating an enemy or empowering a willing ally.