Ruin
| Class | Warlock |
|---|---|
| Name | Ruin |
| Subclass | Infernal |
| Brief | Abyssal defilement of flesh, matter, and land. Rot, corrode, blight, mutate. |
| Actions | ../../actions/powers/warlock/corrode, ../../actions/powers/warlock/unravel, ../../actions/powers/warlock/defile, ../../actions/powers/warlock/blight, ../../actions/powers/warlock/mutate |
Abyssal defilement of flesh, matter, and land. The Hells are law and fire; the Abyss is proliferation and defilement. Corrode through a door or a portcullis. Rot the stores, foul the well, blight the field. Warp terrain into fiendish landscape that fights for you. Mutate a creature — including, deliberately, an ally who wants the wings and is willing to keep them.
This is Infernal's answer to Terra: it reshapes the world, not just the encounter.
Taint
Ruin you inflict spreads on its own after you leave. Each day, untreated ruin grows: corrosion creeps, rot spreads to adjacent stores, blight widens by a square per rank. You can return to a tainted site and harvest it, gaining 1 soul shard per rank of the original effect, once per site.
Actions
| Action | Description |
|---|---|
| Corrode | corrode metals and other materials, decreasing object hardness and heavily damaging objects. |
| Unravel | unravel bonds — undo straps and joints, unfasten fasteners, part ropes and seams. |
| Defile | rot and defile flesh, food, and water. |
| Blight (rank 2) | blight land, warping it into fiendish terrain that hinders your foes. |
| Mutate (rank 3) | mutate a creature with abyssal changes, debilitating an enemy or empowering a willing ally. |