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Mutate

Name
Mutate (rank 3)
Cooldown
at-will
Action
standard
Range
ranged
Special
costs 1 Corruption
Target
single
Save
Con negates
Power
ruin
Class
warlock
Min Rank
3
Category
Debilitation, Enhancement

At-will, std, ranged, costs 1 Corruption; you mutate a creature with abyssal changes (Con negates if unwilling). Choose one mutation per use:

  • Debilitating: a limb withers, eyes cloud, or joints twist — the target suffers disadvantage on checks relying on the affected part until the end of the scene.
  • Empowering: the target grows a useful horror — wings (glide; fly at rank 4), claws (medium slashing natural attack), armored hide (Armor Defense +2), gills, etc. The mutation lasts a scene.

A willing creature may keep an empowering mutation permanently via the Corruption rules — the flesh remembers what it has been.