Mutate
- Name
- Mutate (rank 3)
- Cooldown
- at-will
- Action
- standard
- Range
- ranged
- Special
- costs 1 Corruption
- Target
- single
- Save
- Con negates
- Power
- ruin
- Class
- warlock
- Min Rank
- 3
- Category
- Debilitation, Enhancement
At-will, std, ranged, costs 1 Corruption; you mutate a creature with abyssal changes (Con negates if unwilling). Choose one mutation per use:
- Debilitating: a limb withers, eyes cloud, or joints twist — the target suffers disadvantage on checks relying on the affected part until the end of the scene.
- Empowering: the target grows a useful horror — wings (glide; fly at rank 4), claws (medium slashing natural attack), armored hide (Armor Defense +2), gills, etc. The mutation lasts a scene.
A willing creature may keep an empowering mutation permanently via the Corruption rules — the flesh remembers what it has been.