Pocket Monstrosity

Class Feat

Pocket Monstrosity

Craftable vessel allowing you to store an undead minion in stasis until needed.

It takes one hour to craft a vessel, with material costs of 1 sp per Dominance limit of the minion that can be stored in it.

In order to be stored in the vessel, the target must be one of the following:

Inside the vessel, the creature/target is in temporal stasis. All ongoing conditions are paused. Dying creatures do not need to and cannot roll death saves, nor will they die or recover inside the vessel. The creature or target is utterly invulnerable while inside the vessel.

The vessel itself has a form that is up to you, but typically has Hardness 10 per rank and 10 HP per Dominance limit. If destroyed, it releases the stored creature/target, which immediately resumes its previous state.

In order to store a target, the vessel need only make physical contact with it. You can throw it at a target, touch it against them, use it as a trap, etc.

Releasing the stored creature/target is a swift action once the vessel is in hand. Throwing the vessel or using it to touch a target is a standard action.