Vampiric Potency

While Blooded, you gain the benefits below.

Siege

You can wield Medium creatures or objects as ranged or melee weapons that inflict heavy bludgeoning damage, or Large creatures or objects as melee weapons (with disadvantage to hit) that inflict 2x heavy bludgeoning damage. To seize an unwilling creature you must succeed at a Grapple first.

Slam

Gain a natural attack, Slam: at-will, melee, Str attack; heavy bludgeoning damage.

Spellbreaker

You can attempt to physically break spell effects which resist force. Any sort of wall, shield, or other force effect that blocks line of effect can be targeted, as long as the spell is capable of being dispelled. Roll Str vs the spell's DC.

Stomp

Recharge 33%, std, close burst 2; medium bludgeoning damage, plus roll Str vs Con. On failure, targets fall prone.

Actions

Action Description
Slam At-will melee Str attack; heavy bludgeoning damage.
Stomp Recharge 33%, close burst 2; medium bludgeoning damage and may knock prone.