Skip to content

Reverie

Ancestry Feat

Reverie

You do not sleep. Instead, you drift into a trance in which you commune with the memories of your ancestors.

Trance

You are immune to effects that would put you to sleep, and you cannot be forced to sleep by magical means.

A long rest requires only half the usual time spent unconscious. You must spend the remaining time in quiet meditation: you are aware of your surroundings and can speak or keep watch, but you cannot fight, travel, or perform strenuous activity without interrupting the rest.

Ancestral Memory

Once per long rest, when you complete your reverie, you can ask the GM a single question about a mystery, place, creature, or piece of lore your ancestors might have known. The GM answers with a vision, fragment of memory, or cryptic impression. Alternatively, you gain advantage on one Knowledge check before your next long rest.