Void
- Class
- Warlock
- Name
- Void
- Subclass
- Shadow
- Brief
- The power of annihilation, but also creation
- Actions
- ../../../play/actions/powers/warlock/void-zone, ../../../play/actions/powers/warlock/void-wall, ../../../play/actions/powers/warlock/star-of-the-void, ../../../play/actions/powers/warlock/event-horizon
The power of annihilation, but also creation. The Void is the infinite interdimensional hunger surrounding the Universe; tear the smallest hole in reality, and it does the rest.
Actions
| Action | Description |
|---|---|
| Void Zone | a microscopic tear in reality disintegrates creatures in the area and sucks in the air around it. |
| Void Wall | a two-dimensional field disperses part of whatever passes through it into the Void. |
| Star of the Void | conjure a mote of the Void — a microscopic black hole that hungers for all things. |
| Event Horizon (superpower) | warp gravity around yourself so severely that nothing crosses unaffected. |
Superpowers
- Star of the Void: the larger star grows enough that it causes damage to areas: either a path 3 per rank or a circle 1/rank per standard action. Damaging multiple targets causes multiple +1s to accumulate.
- Void Zone: the void zone occupies a whole square, surrounded by an emanation 1/rank. Everyone in the emanation suffers the normal effect, plus pull 1 (Str negates) each round. Those attempting to move further away from the center while still inside the emanation must pass a Str save for each 1 square of successful movement. In the center square, creatures suffer 100% of their max HP in disintegration damage each round (Con half). If they are reduced to 0, they are sucked entirely into the Void.
- From Beneath: pinned creatures are pulled into the center square of your Void Zone, where they will instead suffer 100% max HP in disintegration damage (Con half). If they reach 0, they are permanently pulled into some unknown, horrible existence too terrible to imagine.
- Event Horizon: see action.