Void Zone
- Name
- Void Zone
- Cooldown
- at-will
- Action
- standard
- Range
- ranged
- Area
- circle 1/rank
- Special
- concentration
- Save
- none
- Duration
- concentration
- Damage
- medium disintegration
- Power
- void
- Class
- warlock
- Category
- Assault, Control
At-will, std, ranged, circle 1/rank, concentration; you create a microscopic tear in the fabric of reality, through which the Void extends its infinite hunger. All creatures suffer medium disintegration damage on turn start within the area. A moderate wind blows inward as the local atmosphere is sucked into the vacuum of the Void.
Superpower: the void zone occupies a whole square, surrounded by an emanation 1/rank. Everyone in the emanation suffers the normal effect, plus pull 1 (Str negates) each round. Those attempting to move further away from the center while still inside the emanation must pass a Str save for each 1 square of successful movement. In the center square, creatures suffer 100% of their max HP in disintegration damage each round (Con half). If they are reduced to 0, they are sucked entirely into the Void.