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Fusion

Class
Warlock
Name
Fusion
Subclass
General
Brief
Infuse planar energy into your weapon or armor
Actions
../../../play/actions/powers/warlock/fusion
Buffs
name: Fusion (Infernal weapon)
trigger: activate (swift)
duration: until dismissed
ends: you infuse a different item
choice: essence
effects: note: attacks with the infused weapon deal 50% of base damage as bonus fire damage on each hit, plus ongoing fire damage for 3 rounds thereafter, name: Fusion (Infernal armor)
trigger: activate (swift)
duration: until dismissed
ends: you infuse a different item
choice: essence
effects: resist fire, resist poison, ac = (14 + 4 * @rank), note: the AC is an Armor Defense, name: Fusion (Fey weapon)
trigger: activate (swift)
duration: until dismissed
ends: you infuse a different item
choice: essence
effects: attack advantage, note: only attacks with the infused weapon, which is invisible; they inflict critical bonus damage on a strike (sneak attack), note: at rank 2, the weapon phases through non-iron armor

You conjure planar energy into a held weapon or worn piece of armor, or alternatively conjure a weapon or armor piece into being, containing that same essence.

Essences

Infernal

  • Weapon: attacks inflict 50% base damage as fire damage, on each hit, plus ongoing for 3 rds thereafter
  • Armor: grants resistance 50% to fire and poison and Armor Defense 14 + 4/rank

Fey

  • Weapon: weapon is invisible, granting advantage to attacks, and inflicting critical bonus damage on strike (sneak attack). At rank 2, weapon can phase through non-iron armor.
  • Armor: tbd

Shadow

  • tbd

Actions

Action Description
Fusion you infuse planar energy into a weapon or piece of armor, or conjure one containing that essence.

Notes

  • Supersedes the older Devil Arms, Fel Armor, and Armiger concepts: signature conjured items like the Scourge of Seduction or the Kyton's Chain can be represented as fusion conjurations.