Metamorphosis
- Class
- Psion
- Name
- Metamorphosis
- School
- Psychometabolism
- Type
- Enhancement
- Brief
- Change your physical form--its capabilities, size, and appearance.
- Buffs
- name: Metamorphosis (minor traits)
trigger: activate
duration: concentration
effects: note: one minor trait per rank, each with a single small benefit (e.g. claws: light slashing natural attack; gills: breathe water; hardened skin: +2 natural armor), name: Metamorphosis (larger)
trigger: activate
duration: concentration
minRank: 2
choice: size
effects: size +1, note: with the stat adjustments of the new size, name: Metamorphosis (smaller)
trigger: activate
duration: concentration
minRank: 2
choice: size
effects: size -1, note: with the stat adjustments of the new size, name: Metamorphosis (creature type)
trigger: activate
duration: concentration
minRank: 2
positivity: neutral
effects: note: creature type changed, which changes the abilities, immunities and powers that can target you, name: Metamorphosis (flight)
trigger: activate
duration: concentration
minRank: 3
choice: major trait
effects: speed.fly >= (@speed.walk), name: Metamorphosis (major trait)
trigger: activate
duration: concentration
minRank: 3
choice: major trait
effects: note: one major trait such as burrow, swim, climb, or a heavy elemental natural attack; or a magical type (elemental, fey, outsider) with one minor benefit
You reshape your body using psionic energy, altering its capabilities, size, and appearance. Changes persist as long as you concentrate; ending concentration returns you to your natural form over the course of one round.
Cosmetic Changes
At any rank, you can freely alter superficial features: hair color and length, skin tone, eye color, scars, voice, body proportions within your current size, and the like. These changes do not change your stats and do not require concentration.
Rank 1: Minor Traits
You may grow or alter minor physical traits, such as horns, claws, fangs, fins, gills, a tail, hooves, hardened skin, etc. Each minor trait may grant a single small mechanical benefit (e.g. claws → light slashing natural attack; gills → breathe water; hardened skin → +2 natural armor). You may sustain one minor trait per rank.
Rank 2: Size and Type
You may shift your size category by one step (Small ↔ Medium ↔ Large), with the corresponding stat adjustments described under Large. You may also change your creature type (humanoid → beast, beast → humanoid, etc) for the duration. Type changes adjust which abilities, immunities, and powers can target you.
Rank 3: Major Traits
You may grant yourself a single major trait such as flight (fly speed equal to base move), burrow, swim, climb, or a heavy elemental natural attack. You may also assume a magical type such as elemental, fey, or outsider, gaining one minor benefit appropriate to that type.
Rank 4+: TBD
Higher-rank effects are still in design.