Ki Strike
| Class | Psion |
|---|---|
| Name | Ki Strike |
| School | Psychometabolism |
| Rank | 0 |
| Type | Assault |
| Brief | Enhance your unarmed strikes with psionic power |
| Compact | Enhance your unarmed strikes with psionic power |
| Actions | ../../actions/powers/psion/ki-strike |
Ki Strike is the art of gathering psionic power into your physical, unarmed attacks, enhancing them well beyond physical limitations.
Baseline Effect
With this power, your unarmed strikes can be used in one of two modes:
- Dual wielded, medium lethal bludgeoning damage
- Single attack, heavy lethal bludgeoning damage
You can parry with your unarmed strikes, even against edged or energetic weapons.
Rank 2: Iron Fist
From rank 2 onward, your unarmed strikes are as powerful as solid iron, meaning:
- They ignore the hardness of materials weaker than iron (e.g. stone, wood)
- They can be used to block medium damage in addition to parrying
Rank 3: Diamond Fist
From rank 3 onward, your unarmed strikes are as powerful as diamond, meaning:
- They ignore the hardness of all materials
- When used to block energy damage, they absorb the energy blocked, and you can add that energy to an unarmed strike as extra damage, depleting it
Psionic Enhancements
As a free action, once/rd, you can choose one psionic enhancement to apply to all of your unarmed strikes.
Brainstorming:
- Fire
- Cold
- Lightning
- Force
- Psychic
- Shadow
- Radiance
Effects scale with rank.
Flaming Fist
| Rank | Numeric Effect | Special |
|---|---|---|
| 1 | +1 hit power | Add fire descriptor to damage. Half of damage dealt becomes ongoing fire damage (Con ends). |
| 2 | +2 hit power | Can deliver the damage of one attack as a cone 3 of fire damage. |
| 3 | +3 hit power | Ongoing fire damage is now equal to the full damage of each attack. |
| 4 | +4 hit power | Each attack creates a burst 2 of fire damage equaling half the damage dealt, enemies only. |
| 5 | +5 hit power | TBD |
Shocking Fist
| Rank | Numeric Effect | Special |
|---|---|---|
| 1 | +25% haste | Add lightning descriptor to damage. Target gains a static charge equal to the original damage dealt, which activates if they move at least 1 square on before the end of their next turn. |
| 2 | +50% haste | Each attack causes a chain lightning effect, jumping to 1/rank other targets within 3 squares for half the original damage as lightning damage. |
| 3 | +75% haste | Each attack causes stunned for 1 rd (Con negates) |
| 4 | +100% haste | Static charges are now chained as well (full damage for all targets), and they inflict stunned for 1 rd (Con negates). |
| 5 | +125% haste | Each attack, and each chain lightning jump causes stunned (Con ends) |
Actions
| Action | Description |
|---|---|
| Ki Strike | you attack with an unarmed strike or melee weapon, but you may use Cha in place of Str for the attack and damage rolls. |