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Electrokinesis

Class
Psion
Name
Electrokinesis
School
Psychokinesis
Type
Assault, Control
Brief
Zap enemies with electricity, control the flow of magnetism
Compact
at-will, swift; build a static charge, which causes heavy lightning damage on next contact with an enemy. Or, at-will, swift; ferric object repels or attracts ferric objects within 1 square. Or at-will, std, ranged; heavy lightning damage, or no damage plus stunned 1 rd (Con neg). At rank 2, Lightning strike can chain to 1 target + prof bonus when expending 1 Focus; or, reserve 1 Focus to activate Static Charge as a free action once/rd. At rank 3, lightning damage causes 100% vulnerability to lightning damage (non-stacking).
Buffs
name: Static Charge
trigger: activate (swift)
duration: until dismissed
uses: 1
effects: note: released with your next touch attack, metal melee weapon attack, or physical contact with a creature or object, for heavy lightning damage, name: Magnetized Weapon
trigger: activate (standard)
on: target
duration: Str ends
ends: your concentration ends, or the wielder lets go
positivity: negative
effects: note: a held ferrous object has disadvantage on attacks, name: Magnetized Armor
trigger: activate (standard)
on: target
duration: concentration
positivity: negative
effects: speed.* -50%, name: Stunned
trigger: failed save
on: target
duration: 1 round
positivity: negative
effects: condition +stunned, note: from a no-damage Lightning Strike, or a Static Charge augmented by expending Focus, name: Ionization
trigger: you deal lightning damage to it
on: target
duration: encounter
uses: 1
minRank: 3
positivity: negative
effects: vulnerable lightning, note: only the next instance of lightning damage; does not stack

You control the Electromagnetic Force, allowing you to control electricity and magnetism.

Rank 1

  • Magnetize: at-will, std, concentration; target metal object becomes highly magnetized. Any other ferrous objects within 1 square are attracted to or repelled by it.
    • If unattended, they simply move. Attracted objects cling to the target, while repelled objects fly away (push 3).
    • If attended, the wielder can either let go, or fight the effect (Str negates each round). While under the influence of magnetism, a held object (such as a weapon) has disadvantage to attacks.
    • If the target is a suit of metal armor, you can make it stick to itself by varying the magnetic charge on different pieces. This causes the subject to suffer a 50% movement penalty.
  • Static Charge: at-will, swift; you build up an electrical charge on your body. Thereafter, you can release it along with a touch attack, a metal melee weapon attack, or upon physical contact with any other creature or object (such as when a creature hits you with a natural weapon). When released, it causes heavy lightning damage.
    • By expending Focus, you can add a stun to this effect. Subject suffers stunned for 1 rd (Con negates).
  • Magnetokinesis: as Telekinesis, but only for ferro-magnetic targets.
  • Lightning Strike: at-will, std, ranged; heavy lightning damage. Or, no damage, but subject is stunned for 1 rd (Con negates).
    • By expending 1 Focus, you can affect all targets within 2 squares. 2 Focus -> 4 squares. etc
    • By expending 2 Focus, you can cause your Lightning Strike to chain up to 3 times to different targets in range. 3 Focus -> 6 jumps. etc

Talents

  • Lightning Shield: by reserving 1 Focus, you can automatically activate a Static Charge as a free action every round.
  • Ionization: whenever you inflict lightning damage on a subject, you cause Ionization, which imposes Vulnerable 100% (lightning) for the next instance of lightning damage they suffer.