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Adaptation

Class
Psion
Name
Adaptation
School
Psychometabolism
Type
Shaping
Brief
Adapt to heat, cold, pressure, or other extreme environments
Buffs
name: Adaptation (Heat)
trigger: activate (swift)
duration: concentration
choice: adaptation
effects: resist fire, note: comfortable in heat up to 140 F, name: Adaptation (Heat, 2 Focus)
trigger: activate (swift)
duration: concentration
cost: 2
choice: adaptation
effects: immune fire, note: comfortable in heat up to 500 F, name: Adaptation (Cold)
trigger: activate (swift)
duration: concentration
choice: adaptation
effects: resist frost, note: comfortable in cold down to -40 F, name: Adaptation (Cold, 2 Focus)
trigger: activate (swift)
duration: concentration
cost: 2
choice: adaptation
effects: immune frost, note: comfortable in cold down to -200 F, name: Adaptation (Toxins)
trigger: activate (swift)
duration: concentration
choice: adaptation
effects: resist poison, resist disease, note: lesser toxins such as alcohol and recreational drugs have no effect, name: Adaptation (Toxins, 2 Focus)
trigger: activate (swift)
duration: concentration
cost: 2
choice: adaptation
effects: immune poison, immune disease, note: immune to most toxins, name: Adaptation (Underwater)
trigger: activate (swift)
duration: concentration
choice: adaptation
effects: note: breathe underwater, at depths where oxygen is plentiful, name: Adaptation (Pressure)
trigger: activate (swift)
duration: concentration
choice: adaptation
effects: note: survive pressures from 0 to 10 atmospheres, name: Adaptation (Electricity)
trigger: activate (swift)
duration: concentration
choice: adaptation
effects: resist lightning, note: ignore electric conduction up to 200 watts, name: Adaptation (Electricity, 2 Focus)
trigger: activate (swift)
duration: concentration
cost: 2
choice: adaptation
effects: immune lightning, name: Adaptation (Acid)
trigger: activate (swift)
duration: concentration
choice: adaptation
effects: resist acid, name: Adaptation (Acid, 2 Focus)
trigger: activate (swift)
duration: concentration
cost: 2
choice: adaptation
effects: immune acid, name: Adaptation (Sound)
trigger: activate (swift)
duration: concentration
choice: adaptation
effects: resist sonic, note: ignore sonic effects up to 120 decibels, name: Adaptation (Sound, 2 Focus)
trigger: activate (swift)
duration: concentration
cost: 2
choice: adaptation
effects: immune sonic, note: ignore sonic effects up to 180 decibels, name: Adaptation (No Oxygen)
trigger: activate (swift)
duration: concentration
minRank: 2
cost: 2
choice: adaptation
effects: note: survive without oxygen, name: Adaptation (Ionizing Radiation)
trigger: activate (swift)
duration: concentration
minRank: 2
cost: 2
choice: adaptation
effects: resist radiation, note: ignore radiation up to 500 rem/hour, name: Adaptation (Ionizing Radiation, 3 Focus)
trigger: activate (swift)
duration: concentration
minRank: 2
cost: 3
choice: adaptation
effects: immune radiation, note: ignore radiation up to 5,000 rem/hour

Swift, concentration; you adapt your body to a condition that you are either currently experiencing or could be experiencing if you were in another position within range. Choose one condition:

Heat

You gain Resist 50% (fire). You remain comfortable in conditions up to extreme heat (140 F).

By reserving 2 Focus, you can instead gain Resist 100% (fire) and remain comfortable in conditions up to 500 F. Beyond that temperature, other non-fire damage effects start to come into play, like distortion of light and melting floors.

Cold

You gain Resist 50% (cold). You remain comfortable in conditions up to extreme cold (-40 F).

By reserving 2 Focus, you can instead gain Resist 100% (cold) and remain comfortable in conditions down to -200 F. Below that temperature, other non-cold damage effects start to come into play, like brittleness of materials and freezing of liquids.

Toxins

You gain Resist 50% (poison and disease). Lesser toxins, such as alcohol and recreational drugs, have no effect on you.

For 2 Focus, you can instead gain Resist 100% (poison and disease), rendering you immune to most toxins.

Underwater

You gain the ability to breathe latent oxygen underwater. As long as you remain at a depth where oxygen is plentiful (and are not otherwise harmed by the pressure), you can breathe.

Pressure

You gain the ability to survive at pressures from 0 to 10 atmospheres. This adaptation protects you from compression and expansion, but does not affect your ability to breathe.

Electricity

You gain Resist 50% (electricity). You can ignore the effects of electric conduction, up to 200 watts.

For 2 Focus, you can instead gain Resist 100% (electricity).

Acid

You gain Resist 50% (acid).

For 2 Focus, you can instead gain Resist 100% (acid).

Sound

You gain Resist 50% (sonic). You can ignore sonic effects up to 120 decibels.

For 2 Focus, you can instead gain Resist 100% (sonic) and effects up to 180 decibels.

No Oxygen (Rank 2)

For 2 Focus, you can adapt to survive without oxygen, by liberating your body's water reserves through electrolysis. Theoretically, if you weren't dehydrated to start, you could last for weeks or months in this manner, although the need for water intake would catch up quickly, and requiring constant concentration to maintain. Excess hydrogen is safely vented by natural means.

Ionizing Radiation (Rank 2)

For 2 Focus, you can adapt to survive in environments with high levels of ionizing radiation. You gain Resist 50% (radiation) and can ignore radiation levels up to 500 rem/hour.

For 3 Focus, you can instead gain Resist 100% (radiation) and ignore radiation levels up to 5,000 rem/hour.

Feats