Contagion
- Type
- class
- Name
- Contagion
- Class
- fighter
- Subclass
- Death Knight
- Brief
- Carry and inflict diseases with melee attacks
- Buffs
- name: Contagion
effects: note: carrier of, and immune to, Blood Boil, Frost Fever and Shadow Plague, name: Blood Boil
trigger: your melee attack hits, or a creature damages you with a natural weapon
on: target
duration: Con ends
choice: disease
positivity: negative
category: Disease
effects: ongoing light fire, note: each instance of slashing or piercing damage it suffers causes a burst 1 of fire damage, affecting it and anyone else in range, name: Frost Fever
trigger: your melee attack hits, or a creature damages you with a natural weapon
on: target
duration: Con ends
choice: disease
positivity: negative
category: Disease
effects: condition +chilled, ongoing light frost, name: Shadow Plague
trigger: your melee attack hits, or a creature damages you with a natural weapon
on: target
duration: Con ends
choice: disease
positivity: negative
category: Disease
effects: condition +weakened, ongoing light necrotic
Class Feat
Contagion
You are a carrier of (and immune to) all of the following diseases. With each successful melee attack, you can cause the subject to suffer one chosen disease. Enemies who strike you with natural weapons also suffer a disease of your choice per damaging strike.
- Blood Boil: inflicts light fire damage on turn start, plus each instance of slashing or piercing damage suffered by subject causes a burst 1 of fire damage, affecting subject and anyone else in range. Con ends.
- Frost Fever: inflicts light frost damage on turn start, plus chilled (50% movement penalty), Con ends.
- Shadow Plague: inflicts light necrotic damage on turn start, plus weakened (50% penalty to Str-based damage), Con ends.