Gas Canister
- Class
- Artificer
- Name
- Gas Canister
- Type
- Invention
- Brief
- Deploy canisters filled with harmful gases like toxins, sleep agents, and corrosives
- Buffs
- name: Gas Mask
effects: note: immune to your own gas canisters, name: Noxious Gas
trigger: your gas canister is activated
on: area
duration: 3 rounds
ends: it leaves the cloud
choice: gas
positivity: negative
effects: note: starting its turn in the cloud, Con save or sickened for 1 round, name: Choking Gas
trigger: your gas canister is activated
on: area
duration: 3 rounds
ends: it leaves the cloud
choice: gas
positivity: negative
effects: note: can't speak or cast spells with verbal components (Con negates each attempt), name: Sleep Gas
trigger: your gas canister is activated
on: area
duration: 3 rounds
minRank: 2
choice: gas
positivity: negative
effects: note: starting its turn in the cloud, Con save or fall asleep (Con ends, but only once out of the gas), name: Paralytic Vapor
trigger: your gas canister is activated
on: area
duration: 3 rounds
ends: it leaves the cloud
minRank: 2
choice: gas
positivity: negative
effects: attack.dex disadvantage, check.dex disadvantage, save.dex disadvantage, condition +restrained, note: a Str save reduces the restraint to half movement, name: Hallucinogenic Fog
trigger: your gas canister is activated
on: area
duration: 3 rounds
ends: it leaves the cloud
minRank: 3
choice: gas
positivity: negative
effects: condition +confused, note: Wis negates each round, name: Mind Fog
trigger: your gas canister is activated
on: area
duration: 3 rounds
ends: it leaves the cloud
minRank: 3
choice: gas
positivity: negative
effects: note: must pass a Wis save to maintain concentration, and on casting any spell, name: Neurotoxin
trigger: your gas canister is activated
on: area
duration: 3 rounds
ends: it leaves the cloud
minRank: 4
choice: gas
positivity: negative
effects: condition +paralyzed, note: Con mitigates; on a success it can take only move actions this round, name: Enervating Mist
trigger: your gas canister is activated
on: area
duration: 3 rounds
ends: it leaves the cloud
minRank: 4
choice: gas
positivity: negative
effects: note: 4 levels of enervation on turn start, name: Petrifying Gas
trigger: your gas canister is activated
on: area
duration: 3 rounds
ends: it leaves the cloud
minRank: 4
choice: gas
positivity: negative
effects: note: Con save or restrained as its flesh hardens; on the second turn, Con save or petrified, name: Death Fog
trigger: your gas canister is activated
on: area
duration: 3 rounds
ends: it leaves the cloud
minRank: 5
choice: gas
positivity: negative
effects: note: Con save or drop to 0 HP; on later turns, automatically fail a death save on turn start, name: Antimagic Vapor
trigger: your gas canister is activated
on: area
duration: 3 rounds
ends: it leaves the cloud
minRank: 5
choice: gas
positivity: neutral
effects: note: spells and magical effects are suppressed - School
- Chemical
A metal canister, usually with glass windows to reveal the contents, which holds various harmful or debilitating gases. They can be deployed by shattering the canister, or remotely activated.
Each short rest, you can prepare one gas canister per Artificer rank you have. You can choose from the list of gases below.
When activated, a gas canister creates a circle 3 cloud, which persists for 3 rounds.
You automatically gan a gas mask that protects you from the effects of your own gas canisters.
Gases
| Rank | Name | Effect |
|---|---|---|
| 1 | Burning Gas | Medium acid damage on turn start. |
| 1 | Noxious Gas | Creatures that start their turn in the cloud must succeed on a Con save or be sickened for 1 round. |
| 1 | Choking Gas | Unable to speak or cast spells with verbal components while in the cloud, Con negates each attempt. |
| 2 | Sleep Gas | Creatures that start their turn in the cloud must succeed on a Con save or fall asleep (Con ends, but only if no longer in the gas). |
| 2 | Paralytic Vapor | Restrained (Str mitigates to half movement). Disadvantage to Dexterity rolls. |
| 2 | Corrosive Mist | Medium acid damage on turn start, plus metal objects that can corrode (i.e. not gold, mithral, adamantine) suffer 50% durability loss per turn in the cloud. |
| 3 | Hallucinogenic Fog | Confusion (Wis negates each round). |
| 3 | Mind Fog | Must pass a Wis save to maintain concentration, and upon casting any spell. |
| 3 | Skin-melting Gas | Heavy acid damage on turn start. |
| 4 | Neurotoxin | Paralyzed (Con mitigates; on success, can only take move actions this round). |
| 4 | Enervating Mist | 4 levels of enervation on turn start. |
| 4 | Petrifying Gas | Con save or become restrained as flesh begins to harden into stone. On seond turn, Con save or become petrified. |
| 5 | Death Fog | Con save or drop to 0 HP. On subsequent turns, automatic death saving throw failure on turn start. |
| 5 | Antimagic Vapor | Spells and magical effects are suppressed while in the cloud. |
Feats
- Sticky Gas: All gas effects persist for 1 round per Artificer rank after the subject leaves the gas.