Tempus
- Class
- Arcanist
- Name
- Tempus
- School
- tbd
- Type
- Defense, Enhancement, Utility
- Brief
- Alter the flow of time
- Actions
- ../../../play/actions/powers/arcanist/premature-aging, ../../../play/actions/powers/arcanist/haste-slow, ../../../play/actions/powers/arcanist/rewind-time, ../../../play/actions/powers/arcanist/temporal-stasis
- Buffs
- name: Time Hop
trigger: Time Hop lands (on a willing target, or a failed Cha save)
on: target
duration: permanent
ends: the duration set by the check DC elapses: 1 round at DC 17, 1 minute at 19, 1 hour at 21, 1 day at 23, 1 week at 25, 1 month at 27, 1 year at 29, x10 per +2
positivity: neutral
effects: note: removed from the Universe until the duration ends, then reappears in the same location, unchanged, having experienced no time - Translation
- Time
| Skill Use | DC | Description |
|---|---|---|
| Know Age | 13 | Determine the age of an object or creature you can see. |
| Retroflection | 15+ | View the past of a location or object for a brief moment (higher DC = longer ago) |
| Haste/Slow | 17 | Speed up or slow down a creature's actions for a short time. |
| Rewind Time | 19 | Reverse the effects of time on an object or creature, which can heal or repair. |
| Temporal Stasis | 21 | Briefly stop the flow of time for everyone but yourself. |
| Time Stop | 23 | Briefly stop the flow of time for everyone but yourself. |
Know Age
At a DC of 13, you can determine the age of an object or creature you can see. This is defined as the time since birth, for creatures, or time since the object was meaningfully transformed from raw materials into its current form, for objects.
At a DC of 15 or more, you can instead gain a more complex breakdown of an object's history. Each major change for an object, such as repositioning, change of ownership, major repairs or damage, etc, becomes a new period in that object's life. You can learn the timing and changes for the last 3 of those, plus 1 per point above DC 15.
Retroflection
At a DC of 15, you can view the past of a location or object, up to 1 hour ago. At higher DC, you can rewind further:
| DC | Time Ago |
|---|---|
| 15 | 1 hour |
| 17 | 1 day |
| 19 | 1 week |
| 21 | 1 month |
| 23 | 1 year |
| 25 | 10 years |
| 27 | 100 years |
| 29 | 1000 years |
Time Hop
At-will, std, ranged; target teleports forward in time, ceasing to exist in the Universe until the end of the duration, at which point they reappear in the same location, unchanged, having experienced no time at all. If unwilling, target can make a Charisma save to negate.
| DC | Duration |
|---|---|
| 17 | 1 round |
| 19 | 1 minute |
| 21 | 1 hour |
| 23 | 1 day |
| 25 | 1 week |
| 27 | 1 month |
| 29 | 1 year |
| +2 | x10 |
The Path Not Taken
Replace yourself with a version of you from an alternate timeline, who has made different choices. TBD
Higher DC = more control of the exact version of you.
Random chance = likelihood of a beneficial version of you being chosen, vs hostile or indifferent versions of you.
Ideas
- Hasten Death
- Time Rend
Feats
- Aging Touch: You can use Premature Aging while making a melee attack. If the attack hits, apply the aging effect.
Actions
| Action | Description |
|---|---|
| Premature Aging | you can cause a creature to age suddenly, inflicting the ravages of time on their body. |
| Haste/Slow | you apply positive or negative Haste to a target creature while you concentrate. |
| Rewind Time | you can reverse the effects of time on an object or creature you can see within range. |
| Temporal Stasis | subject is frozen in time, unable to take any actions of any kind, and unaffected by any external forces. |