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Fey Ancestry

Class
Ancestry
Name
Fey Ancestry
School
Sylvan
Brief
You are part fey, granting you innate magical abilities and a connection to the natural world.
Buffs
name: Fey Ancestry
effects: dex +4, cha +4, note: the ability bonuses are ancestry bonuses (at most +2 each above 16), name: Wings of the Fey
trigger: activate (free)
duration: until dismissed
effects: speed.glide >= (@speed.walk), note: slow fall; glide ratio 5:1; double long jump distance; does not stack with the Wings feat, name: Glamour
trigger: activate
duration: until dismissed
positivity: neutral
effects: note: appearance changed, to disguise yourself, note: or advantage on Charisma skill checks relative to a chosen creature type, name: Wild Shape
trigger: activate (swift)
duration: until dismissed
positivity: neutral
effects: note: transformed into an animal of CR up to 1/4 (rank 2: 1/2, rank 3: 1, rank 4: 2, rank 5: 3), name: The Bane
positivity: negative
effects: vulnerable iron, note: disadvantage on attack rolls with an iron weapon, name: The Bane (iron armor)
trigger: you wear iron armor
duration: Con ends
ends: you take off the iron armor
positivity: negative
effects: condition +wracked, note: Con negates each round

Description

You are directly descended from a powerful fey being, granting you mystical abilities tied to the Feywild, as well as certain vulnerabilities. Your fey heritage manifests in your appearance, demeanor, and magical talents, making you stand out among other mortals.

Powers

Ability Score Bonuses

Gain ancestry bonuses of +4 to Dexterity and Charisma.

Wings of the Fey

At-will, as a free action, you can spawn butterfly-like wings wings that grant slow fall, glide 5

ratio, and double long jump distance.

Same benefit as the feat Wings, but does not require the feat and does not stack with it.

Glamour

At will, you can change your appearance, either to disguise, or to gain advantage to Charisma skill checks relative to a given creature type.

Wild Shape

Twice per short rest, as a swift action, you can transform into an animal. The animal can be of any type, as long as its CR does not exceed your maximum:

  • Rank 1: CR 1/4
  • Rank 2: CR 1/2
  • Rank 3: CR 1
  • Rank 4: CR 2
  • Rank 5: CR 3

The Bane

You are vulnerable to damage from iron weapons. It is uncomfortable to even touch iron, and attempting to wield an iron weapon causes disadvantage on attack rolls with that weapon. If you wear iron armor, you suffer wracked condition while wearing it (Con negates each round). The presence of leather hand-wraps, padded gambesons, etc., does not negate this vulnerability.

Outsider

You can be warded by any effect that works on outsiders. For instance, holy ground is always warded against you, as are all intact thresholds. If invited into a threshold, you are not affected by the warding effects until you leave the threshold.

Words are Power

Words that you speak of your own volition are binding. You cannot speak lies, and any offer or gift you make must be honored. Violating this binding causes serious penalties (TBD).

Relevant Feats

  • Fey Invisibility: (Rank 2) You can become invisible as a free action. The invisibility lasts until you attack, suffer damage, or move more than half your speed.
  • Greater Wild Shape: (Rank 2) The max CR of your Wild Shape form is your level - 4. You can use it as many times per short rest as you want.