Description

Class Ancestry
Name Cyborg
School Construct
Brief You are part machine, your body augmented with integrated cybernetics that grant superhuman resilience, integrated weaponry, and the ability to push your systems beyond safe operating limits.
Actions ../../actions/powers/ancestry/pulse-cannon

Whether born of an arcane forge, salvaged from a fallen war-construct, or the survivor of a catastrophe rebuilt with cybernetic implants, you are a fusion of flesh and machine. Plated chassis, servo-driven limbs, and an internal power core give you abilities no purely organic creature can match — but the line between operator and machine grows thinner the harder you push your systems.

Powers

Ability Score Bonuses

Gain ancestry bonuses of +4 to Constitution and Intelligence, as well as +2 Strength.

Servo-Assisted Frame

At-will, as a free action, you can engage your servo-assisted limbs to gain slow fall, glide 5:1 ratio while extending built-in stabilizer fins, and double long jump distance.

Electrical Resistance

You have Resist 50% electricity.

Integrated Armaments

You gain natural attacks:

Overclock

Your internal power core can be pushed past safe tolerances for a surge of performance, but doing so risks a cascade failure. The following circumstances cause you to have to check against Overclock:

To check against Overclock, roll an Intelligence check. The DC is 10 + your Overclock amount (default 0). On success, you retain total control of your systems, but your Overclock increases by 1. On failure, you enter an Overclock state for the duration of the combat (or until you fall unconscious). While in an Overclock state, you gain the following benefits:

Relevant Feats

Actions

Action Description
Pulse Cannon medium electricity damage in a cone 5 or line 10.