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Formulas

  • [ ] 9.6.1 Proficiency bonus formula: 1 + ceil(level / 4) (shared/types/character.ts)
  • [ ] 9.6.2 Ability modifier formula: floor((score - 10) / 2) (shared/types/character.ts)
  • [ ] 9.6.3 Power rank formula: level ranges → 1-5 (shared/types/character.ts)
  • [ ] 9.6.4 Damage die sizes: light=d4, medium=d8, heavy=d12 (shared/types/character.ts, ui-components/AttacksList)
  • [x] 9.6.5 Damage multipliers: light=0.5x, medium=1x, heavy=1.5x (shared/types/character.ts)
  • [x] 9.6.6 Crit range: base 20, expanded by crit property (shared/utils/dice.ts, ui-components/AttacksList)
  • [x] 9.6.7 Crit multiplier: 2 + critPower (shared/utils/dice.ts, ui-components/AttacksList)
  • [ ] 9.6.8 HP formula: level * (8 + conMod) (vtt/utils/characterToToken.ts)
  • [ ] 9.6.9 Ability names and short codes: Strength→Str, etc. (vtt/utils/characterToToken.ts)
  • [ ] 9.6.10 Ability order for grouping: STR, DEX, CON, INT, WIS, CHA (ui-components/SkillsList)
  • [ ] 9.6.11 Default conditions list: Blinded, Charmed, etc. (vtt/interfaces/ICondition.ts)
  • [ ] 9.6.12 Power ability score: currently uses highest attribute (vtt/utils/characterToToken.ts)
  • [ ] 9.6.13 Skill-to-ability mappings: should come from system skills.json
  • [ ] 9.6.14 Implement detection: type === 'Spellcasting Implement' (shared/views/characterView.ts)