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Wild Surge: Vis

Type:

2d6 Type
2 Harmful
3-4 Unpleasant
5-7 Mixed
8-9 Silly
10-11 Pleasant
12 Helpful

Harmful

Energy Effect
1-3 Subjects are struck by a wave of invisible force, dealing 1d6 force damage and pushing them 10 feet.
4-15 Subjects are struck by a wave of invisible force, dealing 3d6 force damage and pushing them 30 feet.
16-63 Subjects are crushed by invisible force, dealing 6d6 force damage and knocking them prone.
64-255 Subjects are crushed by overwhelming force, dealing 10d6 force damage, knocking them prone, and immobilizing them for 1 round.
256+ Subjects are crushed by catastrophic force, dealing 20d6 force damage and pinning them to the ground for 1 minute.

Unpleasant

Energy Effect
1-3 Subjects feel as if gravity has doubled, suffering -10 feet movement speed and disadvantage on Strength checks, for 1 round.
4-15 Subjects feel as if gravity has doubled, suffering -10 feet movement speed and disadvantage on Strength checks, for 1 minute.
16-63 Subjects feel as if gravity has doubled, suffering -10 feet movement speed and disadvantage on Strength checks, for 1 hour.
64-255 Subjects feel as if gravity has doubled, suffering -10 feet movement speed and disadvantage on Strength checks, for 1 day.
256+ Subjects feel as if gravity has doubled, suffering -10 feet movement speed and disadvantage on Strength checks, for 1 year.

Mixed

Energy Effect
1-3 A telekinetic shockwave scrambles all loose objects within 10 feet, flinging them in random directions.
4-15 A telekinetic shockwave scrambles all loose objects within 30 feet, flinging them in random directions.
16-63 A telekinetic shockwave scrambles all loose objects within 100 feet, flinging them in random directions.
64-255 A telekinetic shockwave scrambles all loose objects and unsecured furniture within 100 feet, flinging them violently.
256+ A telekinetic shockwave scrambles everything not bolted down within 1 mile.

Silly

Energy Effect
1-3 Subjects' hair stands on end and small objects cling to them from residual kinetic charge for 1 round.
4-15 Subjects' hair stands on end and small objects cling to them from residual kinetic charge for 1 minute.
16-63 Subjects' hair stands on end and small objects cling to them from residual kinetic charge for 1 hour.
64-255 Subjects' hair stands on end and small objects cling to them from residual kinetic charge for 1 day.
256+ Subjects' hair stands on end and small objects cling to them from residual kinetic charge for 1 year.

Pleasant

Energy Effect
1-3 Subjects gain limited telekinesis, able to manipulate small objects within 10 feet, for 1 round.
4-15 Subjects gain limited telekinesis, able to manipulate small objects within 10 feet, for 1 minute.
16-63 Subjects gain telekinesis, able to manipulate objects up to 50 lbs within 30 feet, for 1 hour.
64-255 Subjects gain telekinesis, able to manipulate objects up to 200 lbs within 30 feet, for 1 day.
256+ Subjects gain powerful telekinesis, able to manipulate objects up to 1000 lbs within 100 feet, for 1 year.

Helpful

Energy Effect
1-3 Subjects gain a force shield that absorbs the first 10 points of damage from any source for 1 round.
4-15 Subjects gain a force shield that absorbs the first 10 points of damage from any source for 1 minute.
16-63 Subjects gain a force shield that absorbs the first 20 points of damage from any source for 1 hour.
64-255 Subjects gain a force shield that absorbs the first 20 points of damage from any source for 1 day.
256+ Subjects gain a force shield that absorbs the first 50 points of damage from any source for 1 year.