Wild Surge: Vis
Type:
| 2d6 | Type |
|---|---|
| 2 | Harmful |
| 3-4 | Unpleasant |
| 5-7 | Mixed |
| 8-9 | Silly |
| 10-11 | Pleasant |
| 12 | Helpful |
Harmful
| Energy | Effect |
|---|---|
| 1-3 | Subjects are struck by a wave of invisible force, dealing 1d6 force damage and pushing them 10 feet. |
| 4-15 | Subjects are struck by a wave of invisible force, dealing 3d6 force damage and pushing them 30 feet. |
| 16-63 | Subjects are crushed by invisible force, dealing 6d6 force damage and knocking them prone. |
| 64-255 | Subjects are crushed by overwhelming force, dealing 10d6 force damage, knocking them prone, and immobilizing them for 1 round. |
| 256+ | Subjects are crushed by catastrophic force, dealing 20d6 force damage and pinning them to the ground for 1 minute. |
Unpleasant
| Energy | Effect |
|---|---|
| 1-3 | Subjects feel as if gravity has doubled, suffering -10 feet movement speed and disadvantage on Strength checks, for 1 round. |
| 4-15 | Subjects feel as if gravity has doubled, suffering -10 feet movement speed and disadvantage on Strength checks, for 1 minute. |
| 16-63 | Subjects feel as if gravity has doubled, suffering -10 feet movement speed and disadvantage on Strength checks, for 1 hour. |
| 64-255 | Subjects feel as if gravity has doubled, suffering -10 feet movement speed and disadvantage on Strength checks, for 1 day. |
| 256+ | Subjects feel as if gravity has doubled, suffering -10 feet movement speed and disadvantage on Strength checks, for 1 year. |
Mixed
| Energy | Effect |
|---|---|
| 1-3 | A telekinetic shockwave scrambles all loose objects within 10 feet, flinging them in random directions. |
| 4-15 | A telekinetic shockwave scrambles all loose objects within 30 feet, flinging them in random directions. |
| 16-63 | A telekinetic shockwave scrambles all loose objects within 100 feet, flinging them in random directions. |
| 64-255 | A telekinetic shockwave scrambles all loose objects and unsecured furniture within 100 feet, flinging them violently. |
| 256+ | A telekinetic shockwave scrambles everything not bolted down within 1 mile. |
Silly
| Energy | Effect |
|---|---|
| 1-3 | Subjects' hair stands on end and small objects cling to them from residual kinetic charge for 1 round. |
| 4-15 | Subjects' hair stands on end and small objects cling to them from residual kinetic charge for 1 minute. |
| 16-63 | Subjects' hair stands on end and small objects cling to them from residual kinetic charge for 1 hour. |
| 64-255 | Subjects' hair stands on end and small objects cling to them from residual kinetic charge for 1 day. |
| 256+ | Subjects' hair stands on end and small objects cling to them from residual kinetic charge for 1 year. |
Pleasant
| Energy | Effect |
|---|---|
| 1-3 | Subjects gain limited telekinesis, able to manipulate small objects within 10 feet, for 1 round. |
| 4-15 | Subjects gain limited telekinesis, able to manipulate small objects within 10 feet, for 1 minute. |
| 16-63 | Subjects gain telekinesis, able to manipulate objects up to 50 lbs within 30 feet, for 1 hour. |
| 64-255 | Subjects gain telekinesis, able to manipulate objects up to 200 lbs within 30 feet, for 1 day. |
| 256+ | Subjects gain powerful telekinesis, able to manipulate objects up to 1000 lbs within 100 feet, for 1 year. |
Helpful
| Energy | Effect |
|---|---|
| 1-3 | Subjects gain a force shield that absorbs the first 10 points of damage from any source for 1 round. |
| 4-15 | Subjects gain a force shield that absorbs the first 10 points of damage from any source for 1 minute. |
| 16-63 | Subjects gain a force shield that absorbs the first 20 points of damage from any source for 1 hour. |
| 64-255 | Subjects gain a force shield that absorbs the first 20 points of damage from any source for 1 day. |
| 256+ | Subjects gain a force shield that absorbs the first 50 points of damage from any source for 1 year. |