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Wild Surge: Ventus

Type:

2d6 Type
2 Harmful
3-4 Unpleasant
5-7 Mixed
8-9 Silly
10-11 Pleasant
12 Helpful

Harmful

Energy Effect
1-3 Subjects are blasted by gale-force winds, pushed 10 feet and knocked prone.
4-15 Subjects are blasted by gale-force winds, pushed 30 feet and knocked prone.
16-63 A localized windstorm batters the area, dealing 6d6 bludgeoning damage from flying debris and pushing subjects 60 feet.
64-255 A tornado forms in the area, dealing 10d6 bludgeoning damage and flinging subjects 100 feet.
256+ A catastrophic hurricane-force wind tears through the area, dealing 20d6 bludgeoning damage and destroying structures.

Unpleasant

Energy Effect
1-3 A persistent annoying headwind follows subjects, reducing movement speed by 10 feet, for 1 round.
4-15 A persistent annoying headwind follows subjects, reducing movement speed by 10 feet, for 1 minute.
16-63 A persistent annoying headwind follows subjects, reducing movement speed by 10 feet, for 1 hour.
64-255 A persistent annoying headwind follows subjects, reducing movement speed by 10 feet, for 1 day.
256+ A persistent annoying headwind follows subjects, reducing movement speed by 10 feet, for 1 year.

Mixed

Energy Effect
1-3 A strong wind sweeps through the area, scattering loose objects and extinguishing small flames, for 1 round.
4-15 A strong wind sweeps through the area, scattering loose objects and extinguishing small flames, for 1 minute.
16-63 A strong wind sweeps through the area, scattering loose objects and extinguishing flames, for 1 hour.
64-255 A howling wind sweeps through the area, scattering objects and making ranged attacks difficult, for 1 day.
256+ A howling wind sweeps through the area, scattering objects and making ranged attacks nearly impossible, for 1 year.

Silly

Energy Effect
1-3 Subjects' voices come out in funny high-pitched squeaks, as though they inhaled helium, for 1 round.
4-15 Subjects' voices come out in funny high-pitched squeaks, as though they inhaled helium, for 1 minute.
16-63 Subjects' voices come out in funny high-pitched squeaks, as though they inhaled helium, for 1 hour.
64-255 Subjects' voices come out in funny high-pitched squeaks, as though they inhaled helium, for 1 day.
256+ Subjects' voices come out in funny high-pitched squeaks, as though they inhaled helium, for 1 year.

Pleasant

Energy Effect
1-3 Subjects gain a tailwind that increases movement speed by 10 feet for 1 round.
4-15 Subjects gain a tailwind that increases movement speed by 10 feet for 1 minute.
16-63 Subjects gain a tailwind that increases movement speed by 10 feet for 1 hour.
64-255 Subjects gain a tailwind that increases movement speed by 20 feet for 1 day.
256+ Subjects gain a tailwind that increases movement speed by 20 feet for 1 year.

Helpful

Energy Effect
1-3 Subjects gain a wind barrier that deflects ranged projectiles, granting +2 to defense against ranged attacks, for 1 round.
4-15 Subjects gain a wind barrier that deflects ranged projectiles, granting +2 to defense against ranged attacks, for 1 minute.
16-63 Subjects gain a wind barrier that deflects ranged projectiles, granting +4 to defense against ranged attacks, for 1 hour.
64-255 Subjects gain a wind barrier that deflects ranged projectiles, granting +4 to defense against ranged attacks, for 1 day.
256+ Subjects gain a wind barrier that deflects all ranged projectiles automatically for 1 year.