Wild Surge: Ventus
Type:
| 2d6 | Type |
|---|---|
| 2 | Harmful |
| 3-4 | Unpleasant |
| 5-7 | Mixed |
| 8-9 | Silly |
| 10-11 | Pleasant |
| 12 | Helpful |
Harmful
| Energy | Effect |
|---|---|
| 1-3 | Subjects are blasted by gale-force winds, pushed 10 feet and knocked prone. |
| 4-15 | Subjects are blasted by gale-force winds, pushed 30 feet and knocked prone. |
| 16-63 | A localized windstorm batters the area, dealing 6d6 bludgeoning damage from flying debris and pushing subjects 60 feet. |
| 64-255 | A tornado forms in the area, dealing 10d6 bludgeoning damage and flinging subjects 100 feet. |
| 256+ | A catastrophic hurricane-force wind tears through the area, dealing 20d6 bludgeoning damage and destroying structures. |
Unpleasant
| Energy | Effect |
|---|---|
| 1-3 | A persistent annoying headwind follows subjects, reducing movement speed by 10 feet, for 1 round. |
| 4-15 | A persistent annoying headwind follows subjects, reducing movement speed by 10 feet, for 1 minute. |
| 16-63 | A persistent annoying headwind follows subjects, reducing movement speed by 10 feet, for 1 hour. |
| 64-255 | A persistent annoying headwind follows subjects, reducing movement speed by 10 feet, for 1 day. |
| 256+ | A persistent annoying headwind follows subjects, reducing movement speed by 10 feet, for 1 year. |
Mixed
| Energy | Effect |
|---|---|
| 1-3 | A strong wind sweeps through the area, scattering loose objects and extinguishing small flames, for 1 round. |
| 4-15 | A strong wind sweeps through the area, scattering loose objects and extinguishing small flames, for 1 minute. |
| 16-63 | A strong wind sweeps through the area, scattering loose objects and extinguishing flames, for 1 hour. |
| 64-255 | A howling wind sweeps through the area, scattering objects and making ranged attacks difficult, for 1 day. |
| 256+ | A howling wind sweeps through the area, scattering objects and making ranged attacks nearly impossible, for 1 year. |
Silly
| Energy | Effect |
|---|---|
| 1-3 | Subjects' voices come out in funny high-pitched squeaks, as though they inhaled helium, for 1 round. |
| 4-15 | Subjects' voices come out in funny high-pitched squeaks, as though they inhaled helium, for 1 minute. |
| 16-63 | Subjects' voices come out in funny high-pitched squeaks, as though they inhaled helium, for 1 hour. |
| 64-255 | Subjects' voices come out in funny high-pitched squeaks, as though they inhaled helium, for 1 day. |
| 256+ | Subjects' voices come out in funny high-pitched squeaks, as though they inhaled helium, for 1 year. |
Pleasant
| Energy | Effect |
|---|---|
| 1-3 | Subjects gain a tailwind that increases movement speed by 10 feet for 1 round. |
| 4-15 | Subjects gain a tailwind that increases movement speed by 10 feet for 1 minute. |
| 16-63 | Subjects gain a tailwind that increases movement speed by 10 feet for 1 hour. |
| 64-255 | Subjects gain a tailwind that increases movement speed by 20 feet for 1 day. |
| 256+ | Subjects gain a tailwind that increases movement speed by 20 feet for 1 year. |
Helpful
| Energy | Effect |
|---|---|
| 1-3 | Subjects gain a wind barrier that deflects ranged projectiles, granting +2 to defense against ranged attacks, for 1 round. |
| 4-15 | Subjects gain a wind barrier that deflects ranged projectiles, granting +2 to defense against ranged attacks, for 1 minute. |
| 16-63 | Subjects gain a wind barrier that deflects ranged projectiles, granting +4 to defense against ranged attacks, for 1 hour. |
| 64-255 | Subjects gain a wind barrier that deflects ranged projectiles, granting +4 to defense against ranged attacks, for 1 day. |
| 256+ | Subjects gain a wind barrier that deflects all ranged projectiles automatically for 1 year. |