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Wild Surge: Velum

Type:

2d6 Type
2 Harmful
3-4 Unpleasant
5-7 Mixed
8-9 Silly
10-11 Pleasant
12 Helpful

Harmful

Energy Effect
1-3 Subjects are wrapped in illusions making them appear as enemies to their allies for 1 round.
4-15 Subjects are wrapped in illusions making them appear as enemies to their allies for 1 minute.
16-63 Subjects are wrapped in illusions making them appear as enemies to their allies for 1 hour.
64-255 Subjects are wrapped in illusions making them appear as enemies to their allies for 1 day.
256+ Subjects are wrapped in illusions making them appear as enemies to their allies for 1 year.

Unpleasant

Energy Effect
1-3 Subjects appear slightly translucent and ghostly, disturbing onlookers and imposing disadvantage on social checks, for 1 round.
4-15 Subjects appear slightly translucent and ghostly, disturbing onlookers and imposing disadvantage on social checks, for 1 minute.
16-63 Subjects appear slightly translucent and ghostly, disturbing onlookers and imposing disadvantage on social checks, for 1 hour.
64-255 Subjects appear slightly translucent and ghostly, disturbing onlookers and imposing disadvantage on social checks, for 1 day.
256+ Subjects appear slightly translucent and ghostly, disturbing onlookers and imposing disadvantage on social checks, for 1 year.

Mixed

Energy Effect
1-3 Illusory duplicates of all subjects appear in the area, mimicking their actions, for 1 round.
4-15 Illusory duplicates of all subjects appear in the area, mimicking their actions, for 1 minute.
16-63 Illusory duplicates of all subjects appear in the area, mimicking their actions, for 1 hour.
64-255 Illusory duplicates of all subjects appear in the area, mimicking their actions, for 1 day.
256+ Illusory duplicates of all subjects appear in the area, mimicking their actions, for 1 year.

Silly

Energy Effect
1-3 Subjects appear to be wearing ridiculous illusory outfits (clown suits, ball gowns, full plate made of cheese, etc.) for 1 round.
4-15 Subjects appear to be wearing ridiculous illusory outfits (clown suits, ball gowns, full plate made of cheese, etc.) for 1 minute.
16-63 Subjects appear to be wearing ridiculous illusory outfits (clown suits, ball gowns, full plate made of cheese, etc.) for 1 hour.
64-255 Subjects appear to be wearing ridiculous illusory outfits (clown suits, ball gowns, full plate made of cheese, etc.) for 1 day.
256+ Subjects appear to be wearing ridiculous illusory outfits (clown suits, ball gowns, full plate made of cheese, etc.) for 1 year.

Pleasant

Energy Effect
1-3 Subjects shimmer faintly, becoming harder to perceive and gaining +2 to stealth, for 1 round.
4-15 Subjects shimmer faintly, becoming harder to perceive and gaining +2 to stealth, for 1 minute.
16-63 Subjects shimmer faintly, becoming harder to perceive and gaining +4 to stealth, for 1 hour.
64-255 Subjects shimmer faintly, becoming harder to perceive and gaining +4 to stealth, for 1 day.
256+ Subjects shimmer faintly, becoming harder to perceive and gaining +4 to stealth, for 1 year.

Helpful

Energy Effect
1-3 Subjects become invisible for 1 round.
4-15 Subjects become invisible for 1 minute.
16-63 Subjects become invisible for 1 hour.
64-255 Subjects become invisible for 1 day.
256+ Subjects become invisible for 1 year.