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Wild Surge: Umbra

Type:

2d6 Type
2 Harmful
3-4 Unpleasant
5-7 Mixed
8-9 Silly
10-11 Pleasant
12 Helpful

Harmful

Energy Effect
1-3 Subjects' shadows animate and attack them, dealing 1d6 necrotic damage per round, for 1 round.
4-15 Subjects' shadows animate and attack them, dealing 1d6 necrotic damage per round, for 1 minute.
16-63 Subjects' shadows animate and attack them, dealing 2d6 necrotic damage per round, for 1 hour.
64-255 Subjects' shadows animate and attack them as independent hostile creatures for 1 day.
256+ Subjects' shadows animate and attack them as independent hostile creatures for 1 year.

Unpleasant

Energy Effect
1-3 Subjects cast multiple shadows in every direction, causing disorientation and disadvantage on Perception checks, for 1 round.
4-15 Subjects cast multiple shadows in every direction, causing disorientation and disadvantage on Perception checks, for 1 minute.
16-63 Subjects cast multiple shadows in every direction, causing disorientation and disadvantage on Perception checks, for 1 hour.
64-255 Subjects cast multiple shadows in every direction, causing disorientation and disadvantage on Perception checks, for 1 day.
256+ Subjects cast multiple shadows in every direction, causing disorientation and disadvantage on Perception checks, for 1 year.

Mixed

Energy Effect
1-3 Subjects partially merge with the Shadow Plane, appearing translucent and gaining concealment but suffering vulnerability to radiant damage, for 1 round.
4-15 Subjects partially merge with the Shadow Plane, appearing translucent and gaining concealment but suffering vulnerability to radiant damage, for 1 minute.
16-63 Subjects partially merge with the Shadow Plane, appearing translucent and gaining concealment but suffering vulnerability to radiant damage, for 1 hour.
64-255 Subjects partially merge with the Shadow Plane, appearing translucent and gaining concealment but suffering vulnerability to radiant damage, for 1 day.
256+ Subjects partially merge with the Shadow Plane, appearing translucent and gaining concealment but suffering vulnerability to radiant damage, for 1 year.

Silly

Energy Effect
1-3 Subjects' shadows act independently, waving at passersby and making rude gestures, for 1 round.
4-15 Subjects' shadows act independently, waving at passersby and making rude gestures, for 1 minute.
16-63 Subjects' shadows act independently, waving at passersby and making rude gestures, for 1 hour.
64-255 Subjects' shadows act independently, waving at passersby and making rude gestures, for 1 day.
256+ Subjects' shadows act independently, waving at passersby and making rude gestures, for 1 year.

Pleasant

Energy Effect
1-3 Subjects can meld into shadows, becoming hidden while in dim light or darkness, for 1 round.
4-15 Subjects can meld into shadows, becoming hidden while in dim light or darkness, for 1 minute.
16-63 Subjects can meld into shadows, becoming hidden while in dim light or darkness, for 1 hour.
64-255 Subjects can meld into shadows, becoming hidden while in dim light or darkness, for 1 day.
256+ Subjects can meld into shadows, becoming hidden while in dim light or darkness, for 1 year.

Helpful

Energy Effect
1-3 Subjects gain the ability to shadow-step between areas of dim light or darkness within 30 feet for 1 round.
4-15 Subjects gain the ability to shadow-step between areas of dim light or darkness within 30 feet for 1 minute.
16-63 Subjects gain the ability to shadow-step between areas of dim light or darkness within 100 feet for 1 hour.
64-255 Subjects gain the ability to shadow-step between areas of dim light or darkness within 100 feet for 1 day.
256+ Subjects gain the ability to shadow-step between areas of dim light or darkness within 1 mile for 1 year.