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Wild Surge: Ordo

Type:

2d6 Type
2 Harmful
3-4 Unpleasant
5-7 Mixed
8-9 Silly
10-11 Pleasant
12 Helpful

Harmful

Energy Effect
1-3 Entropy accelerates on subjects' equipment; one random item takes minor damage.
4-15 Entropy accelerates on subjects' equipment; all items take minor damage.
16-63 Entropy accelerates on subjects' equipment; all items deteriorate significantly, losing effectiveness.
64-255 Entropy accelerates on everything in the area; structures crack, items rust, food spoils.
256+ Catastrophic entropy ravages the area; all non-magical items crumble to dust.

Unpleasant

Energy Effect
1-3 Subjects' belongings rearrange themselves randomly in their packs for 1 round, requiring a search to find anything.
4-15 Subjects' belongings rearrange themselves randomly in their packs for 1 minute, requiring a search to find anything.
16-63 Subjects' belongings rearrange themselves randomly in their packs for 1 hour, requiring a search to find anything.
64-255 Subjects' belongings rearrange themselves randomly in their packs for 1 day, requiring a search to find anything.
256+ Subjects' belongings rearrange themselves randomly in their packs for 1 year, requiring a search to find anything.

Mixed

Energy Effect
1-3 Everything in the area sorts itself into neat piles by category (weapons, food, clothing, etc.) over 1 round.
4-15 Everything in the area sorts itself into neat piles by category (weapons, food, clothing, etc.) over 1 minute.
16-63 Everything in the area sorts itself into neat piles by category, including items worn or carried, over 1 hour.
64-255 Everything in the area sorts itself into neat categories, including creatures arranged by height, over 1 day.
256+ Everything within 1 mile sorts itself into obsessively precise categories over 1 year.

Silly

Energy Effect
1-3 Subjects become compulsively tidy and cannot stop organizing nearby objects for 1 round.
4-15 Subjects become compulsively tidy and cannot stop organizing nearby objects for 1 minute.
16-63 Subjects become compulsively tidy and cannot stop organizing nearby objects for 1 hour.
64-255 Subjects become compulsively tidy and cannot stop organizing nearby objects for 1 day.
256+ Subjects become compulsively tidy and cannot stop organizing nearby objects for 1 year.

Pleasant

Energy Effect
1-3 One of each subject's damaged items is partially repaired.
4-15 All of each subject's damaged items are partially repaired.
16-63 All of each subject's damaged items are fully repaired.
64-255 All damaged items in the area are fully repaired and restored.
256+ All damaged items in the area are fully repaired, restored, and polished to pristine condition.

Helpful

Energy Effect
1-3 One of each subject's broken or destroyed items is restored to working condition.
4-15 All of each subject's broken or destroyed items are restored to working condition.
16-63 All broken or destroyed items in the area are restored to working condition.
64-255 All broken or destroyed items and structures in the area are restored to their original state.
256+ Everything in the area is restored to its ideal, original condition—as if newly made.