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Wild Surge: Ignis

Type:

2d6 Type
2 Harmful
3-4 Unpleasant
5-7 Mixed
8-9 Silly
10-11 Pleasant
12 Helpful

Harmful

Energy Effect
1-3 Every participant takes 1d6 fire damage.
4-15 Every participant takes 3d6 fire damage.
16-63 Every participant takes 6d6 fire damage and catches fire.
64-255 Every participant takes 10d6 fire damage and catches fire; all flammable objects in the area ignite.
256+ Every participant takes 20d6 fire damage; the area becomes an inferno for 1 minute.

Unpleasant

Energy Effect
1-3 Subjects suffer vulnerability to fire for 1 round.
4-15 Subjects suffer vulnerability to fire for 1 minute.
16-63 Subjects suffer vulnerability to fire for 1 hour.
64-255 Subjects suffer vulnerability to fire for 1 day.
256+ Subjects suffer vulnerability to fire for 1 year.

Mixed

Energy Effect
1-3 Subjects are wreathed in flames, shedding bright light and dealing 1d6 fire damage to anyone who touches them, for 1 round.
4-15 Subjects are wreathed in flames, shedding bright light and dealing 1d6 fire damage to anyone who touches them, for 1 minute.
16-63 Subjects are wreathed in flames, shedding bright light and dealing 2d6 fire damage to anyone who touches them, for 1 hour.
64-255 Subjects are wreathed in flames, shedding bright light and dealing 3d6 fire damage to anyone who touches them, for 1 day.
256+ Subjects are wreathed in flames, shedding bright light and dealing 5d6 fire damage to anyone who touches them, for 1 year.

Silly

Energy Effect
1-3 Subjects' hair is replaced with an everburning flame, to which they are immune, for 1 round.
4-15 Subjects' hair is replaced with an everburning flame, to which they are immune, for 1 minute.
16-63 Subjects' hair is replaced with an everburning flame, to which they are immune, for 1 hour.
64-255 Subjects' hair is replaced with an everburning flame, to which they are immune, for 1 day.
256+ Subjects' hair is replaced with an everburning flame, to which they are immune, for 1 year.

Pleasant

Energy Effect
1-3 Subjects gain resistance to fire for 1 round.
4-15 Subjects gain resistance to fire for 1 minute.
16-63 Subjects gain resistance to fire for 1 hour.
64-255 Subjects gain resistance to fire for 1 day.
256+ Subjects gain resistance to fire for 1 year.

Helpful

Energy Effect
1-3 Subjects gain immunity to fire for 1 round.
4-15 Subjects gain immunity to fire for 1 minute.
16-63 Subjects gain immunity to fire for 1 hour.
64-255 Subjects gain immunity to fire for 1 day.
256+ Subjects gain immunity to fire for 1 year.