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Wild Surge: Cura

Type:

2d6 Type
2 Harmful
3-4 Unpleasant
5-7 Mixed
8-9 Silly
10-11 Pleasant
12 Helpful

Harmful

Energy Effect
1-3 Subjects' wounds worsen, dealing 1d6 necrotic damage.
4-15 Subjects' wounds worsen, dealing 3d6 necrotic damage.
16-63 Subjects' wounds worsen, dealing 6d6 necrotic damage, and any diseases or poisons intensify.
64-255 Subjects' wounds worsen, dealing 10d6 necrotic damage, and all healing is suppressed for 1 hour.
256+ Subjects' wounds worsen, dealing 20d6 necrotic damage, and all healing is suppressed for 1 day.

Unpleasant

Energy Effect
1-3 Subjects feel the phantom pain of old injuries, suffering disadvantage on concentration checks, for 1 round.
4-15 Subjects feel the phantom pain of old injuries, suffering disadvantage on concentration checks, for 1 minute.
16-63 Subjects feel the phantom pain of old injuries, suffering disadvantage on concentration checks, for 1 hour.
64-255 Subjects feel the phantom pain of old injuries, suffering disadvantage on concentration checks, for 1 day.
256+ Subjects feel the phantom pain of old injuries, suffering disadvantage on concentration checks, for 1 year.

Mixed

Energy Effect
1-3 Healing energy distributes randomly among all subjects; each is either healed or harmed by 1d6 HP (50/50).
4-15 Healing energy distributes randomly among all subjects; each is either healed or harmed by 2d6 HP (50/50).
16-63 Healing energy distributes randomly among all subjects; each is either healed or harmed by 4d6 HP (50/50).
64-255 Healing energy distributes randomly among all subjects; each is either healed or harmed by 8d6 HP (50/50).
256+ Healing energy distributes randomly among all subjects; each is either fully healed or reduced to 1 HP (50/50).

Silly

Energy Effect
1-3 Subjects grow an extra finger or toe (harmless) as the magic "overheals" for 1 round.
4-15 Subjects grow an extra finger or toe (harmless) as the magic "overheals" for 1 minute.
16-63 Subjects grow an extra finger or toe (harmless) as the magic "overheals" for 1 hour.
64-255 Subjects grow an extra finger or toe (harmless) as the magic "overheals" for 1 day.
256+ Subjects grow an extra finger or toe (harmless) as the magic "overheals" for 1 year.

Pleasant

Energy Effect
1-3 Subjects are healed for 1d6 HP.
4-15 Subjects are healed for 3d6 HP.
16-63 Subjects are healed for 6d6 HP and cured of one disease or poison.
64-255 Subjects are healed for 10d6 HP and cured of all diseases and poisons.
256+ Subjects are fully healed and cured of all ailments.

Helpful

Energy Effect
1-3 Subjects are healed for 2d6 HP.
4-15 Subjects are healed for 6d6 HP and cured of all diseases and poisons.
16-63 Subjects are fully healed and cured of all ailments.
64-255 Subjects are fully healed, cured of all ailments, and gain regeneration (1 HP/round) for 1 hour.
256+ Subjects are fully healed, cured of all ailments, and gain regeneration (1 HP/round) for 1 day.