Wild Surge: Cura
Type:
| 2d6 | Type |
|---|---|
| 2 | Harmful |
| 3-4 | Unpleasant |
| 5-7 | Mixed |
| 8-9 | Silly |
| 10-11 | Pleasant |
| 12 | Helpful |
Harmful
| Energy | Effect |
|---|---|
| 1-3 | Subjects' wounds worsen, dealing 1d6 necrotic damage. |
| 4-15 | Subjects' wounds worsen, dealing 3d6 necrotic damage. |
| 16-63 | Subjects' wounds worsen, dealing 6d6 necrotic damage, and any diseases or poisons intensify. |
| 64-255 | Subjects' wounds worsen, dealing 10d6 necrotic damage, and all healing is suppressed for 1 hour. |
| 256+ | Subjects' wounds worsen, dealing 20d6 necrotic damage, and all healing is suppressed for 1 day. |
Unpleasant
| Energy | Effect |
|---|---|
| 1-3 | Subjects feel the phantom pain of old injuries, suffering disadvantage on concentration checks, for 1 round. |
| 4-15 | Subjects feel the phantom pain of old injuries, suffering disadvantage on concentration checks, for 1 minute. |
| 16-63 | Subjects feel the phantom pain of old injuries, suffering disadvantage on concentration checks, for 1 hour. |
| 64-255 | Subjects feel the phantom pain of old injuries, suffering disadvantage on concentration checks, for 1 day. |
| 256+ | Subjects feel the phantom pain of old injuries, suffering disadvantage on concentration checks, for 1 year. |
Mixed
| Energy | Effect |
|---|---|
| 1-3 | Healing energy distributes randomly among all subjects; each is either healed or harmed by 1d6 HP (50/50). |
| 4-15 | Healing energy distributes randomly among all subjects; each is either healed or harmed by 2d6 HP (50/50). |
| 16-63 | Healing energy distributes randomly among all subjects; each is either healed or harmed by 4d6 HP (50/50). |
| 64-255 | Healing energy distributes randomly among all subjects; each is either healed or harmed by 8d6 HP (50/50). |
| 256+ | Healing energy distributes randomly among all subjects; each is either fully healed or reduced to 1 HP (50/50). |
Silly
| Energy | Effect |
|---|---|
| 1-3 | Subjects grow an extra finger or toe (harmless) as the magic "overheals" for 1 round. |
| 4-15 | Subjects grow an extra finger or toe (harmless) as the magic "overheals" for 1 minute. |
| 16-63 | Subjects grow an extra finger or toe (harmless) as the magic "overheals" for 1 hour. |
| 64-255 | Subjects grow an extra finger or toe (harmless) as the magic "overheals" for 1 day. |
| 256+ | Subjects grow an extra finger or toe (harmless) as the magic "overheals" for 1 year. |
Pleasant
| Energy | Effect |
|---|---|
| 1-3 | Subjects are healed for 1d6 HP. |
| 4-15 | Subjects are healed for 3d6 HP. |
| 16-63 | Subjects are healed for 6d6 HP and cured of one disease or poison. |
| 64-255 | Subjects are healed for 10d6 HP and cured of all diseases and poisons. |
| 256+ | Subjects are fully healed and cured of all ailments. |
Helpful
| Energy | Effect |
|---|---|
| 1-3 | Subjects are healed for 2d6 HP. |
| 4-15 | Subjects are healed for 6d6 HP and cured of all diseases and poisons. |
| 16-63 | Subjects are fully healed and cured of all ailments. |
| 64-255 | Subjects are fully healed, cured of all ailments, and gain regeneration (1 HP/round) for 1 hour. |
| 256+ | Subjects are fully healed, cured of all ailments, and gain regeneration (1 HP/round) for 1 day. |