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Wild Surge: Clavis

Type:

2d6 Type
2 Harmful
3-4 Unpleasant
5-7 Mixed
8-9 Silly
10-11 Pleasant
12 Helpful

Harmful

Energy Effect
1-3 All containers on subjects' persons seal shut for 1 round.
4-15 All containers on subjects' persons seal shut for 1 minute.
16-63 All containers, doors, and portals within 30 feet seal shut for 1 hour.
64-255 All containers, doors, and portals within 100 feet seal shut with arcane locks for 1 day.
256+ All barriers, doors, and passages within 1 mile seal shut with arcane locks for 1 year.

Unpleasant

Energy Effect
1-3 Subjects' armor locks up, reducing movement speed by half, for 1 round.
4-15 Subjects' armor locks up, reducing movement speed by half, for 1 minute.
16-63 Subjects' armor locks up, reducing movement speed by half, for 1 hour.
64-255 Subjects' armor locks up, reducing movement speed by half, for 1 day.
256+ Subjects' armor locks up, reducing movement speed by half, for 1 year.

Mixed

Energy Effect
1-3 A random locked thing within 30 feet either locks or unlocks (50/50).
4-15 All locked things within 30 feet either lock or unlock (50/50 each).
16-63 All locked things within 100 feet either lock or unlock (50/50 each).
64-255 All barriers within 100 feet either seal or open (50/50 each).
256+ All barriers within 1 mile either seal or open (50/50 each).

Silly

Energy Effect
1-3 All buckles, buttons, clasps, and laces on subjects pop open simultaneously for 1 round.
4-15 All buckles, buttons, clasps, and laces on subjects pop open simultaneously for 1 minute.
16-63 All buckles, buttons, clasps, and laces on subjects pop open simultaneously for 1 hour.
64-255 All buckles, buttons, clasps, and laces on subjects pop open simultaneously for 1 day.
256+ All buckles, buttons, clasps, and laces on subjects pop open simultaneously for 1 year.

Pleasant

Energy Effect
1-3 Subjects gain the ability to magically open one lock or sealed barrier.
4-15 Subjects gain the ability to magically open up to 3 locks or sealed barriers.
16-63 Subjects gain the ability to magically open up to 10 locks or sealed barriers.
64-255 Subjects gain the ability to magically open any lock or sealed barrier they touch for 1 day.
256+ Subjects gain the ability to magically open any lock or sealed barrier they touch for 1 year.

Helpful

Energy Effect
1-3 All barriers within 10 feet unlock and open for subjects.
4-15 All barriers within 30 feet unlock and open for subjects.
16-63 All barriers within 100 feet unlock and open for subjects, including magical seals.
64-255 All barriers within 1000 feet unlock and open for subjects, including magical seals and arcane locks.
256+ All barriers within 1 mile unlock and open for subjects, including extraplanar seals.