Soul Steal
- Name
- Soul Steal (rank 4)
- Cooldown
- at-will
- Action
- standard
- Range
- ranged
- Special
- costs 2 Corruption
- Target
- single
- Save
- Cha negates
- Power
- soul
- Class
- warlock
- Min Rank
- 4
- Category
- Assault, Control
At-will, std, ranged, costs 2 Corruption; you capture the target's soul (Cha negates). A creature at half HP or below, or helpless, saves at disadvantage. The stolen soul is drawn into a receptacle you carry (a gem, a bottle, a knot of shadow); the body collapses, alive but soulless — comatose, and dying within days without care.
While you hold the soul, you may interrogate it (it can speak from its receptacle), spend it as shards equal to its worth ((5 + Cha) x level for a typical mortal — destroying it), or return it to its body, which is worth a considerable Price in a Contract. Destroying the receptacle frees the soul back to its body.