Color Spray
- Name
- Color Spray
- Cooldown
- at-will
- Action
- standard
- Range
- self
- Area
- cone 2+1/rank
- Save
- varies by color
- Damage
- medium
- Power
- color
- Class
- warlock
- Category
- Assault, Control
At-will, std, cone 2+1/rank; choose a color from your palette (see Color), and apply a random one of its effects to each target in the cone. Your die roll is based on rank:
| Rank | Die roll |
|---|---|
| 1 | 1d4 |
| 2 | 1d6 |
| 3 | 1d8 |
| 4 | 1d10 |
| 5 | 1d12 |
Red
| Die roll | Effect |
|---|---|
| 1 | Push 5/rank (Str half) |
| 2 | Medium bludgeoning damage |
| 3 | Medium energy damage (1d4: 1-fire, 2-lightning, 3-frost, 4-acid) |
| 4 | Push 5/rank (Str half) plus medium energy damage (as 3) |
| 5 | Heavy bludgeoning damage plus push 5/rank (Str half for both) |
| 6 | Heavy energy damage (1d4: 1-fire, 2-lightning, 3-frost, 4-acid). Fire inflicts half ongoing (Dex ends), lightning inflicts same damage if target moves at least 1 square in the next 1 round, frost caused chilled (Con ends), acid damages worn objects each round until removed (up to 3 rds) |
| 7 | Roll 1d4 twice and combine them |
| 8 | Choose any two effects from 1-4 and combine them |
| 9 | Roll 1d6 twice and combine them |
| 10 | Choose any two effects from 1-8 and combine them |
| 11 | Roll 1d4 three times and combine them |
| 12 | Roll 1d6 three times and combine them |
Green
| Die roll | Effect to Enemies | Effect to Allies |
|---|---|---|
| 1 | Medium poison damage | Medium healing |
| 2 | Entangle subjects (Str ends) | Freed from any movement effects |
| 3 | Blinded, Con ends | Remove physical condition (e.g. blinded) |
| 4 | Subjects are poisoned (Con ends) | Dispel poison |
| 5 | Heavy poison damage (half ongoing Con ends) | Heavy healing |
| 6 | Entangled and medium bludgeoning per round (Str ends) | Freedom of movement (3 rds) |
| 7 | Roll 1d4 twice and combine them | |
| 8 | Choose any two effects from 1-4 and combine them | |
| 9 | Roll 1d6 twice and combine them | |
| 10 | Choose any two effects from 1-8 and combine them | |
| 11 | Roll 1d4 three times and combine them | |
| 12 | Roll 1d6 three times and combine them |
Blue
| Die roll | Effect to Enemies | Effect to Allies |
|---|---|---|
| 1 | Weakened (Str ends) | Gain DR 5/rank (3 rds) |
| 2 | Rooted (Str ends) | Immune to push/pull/slide (3 rds) |
| 3 | -50% haste (Dex ends) | +50% haste (3 rds) |
| 4 | Teleported to chosen location within range | Same |
| 5 | Force bubble: medium bludgeoning each round plus blocks all forces in/out | Same, but can end voluntarily |
| 6 | Stunned (Con ends) | Freed of any loss-of-control effect, or immune to the next one within 3 rds |
| 7 | Roll 1d4 twice and combine them | |
| 8 | Choose any two effects from 1-6 and combine them | |
| 9 | Roll 1d6 twice and combine them | |
| 10 | Choose any two effects from 1-8 and combine them | |
| 11 | Roll 1d4 three times and combine them | |
| 12 | Roll 1d6 three times and combine them |
Yellow
| Die roll | Effect |
|---|---|
| 1 | Polymorphed into harmless animal (Con or damage ends) |
| 2 | Equipment swapped with another within range (Wis negates but both need to pass; if source fails and destination passes, source's equipment scatters within range) |
| 3 | Polymorphed into equal CR creature that acts randomly or as your Minion (Wis ends) |
| 4 | Equipment transmuted into useless form (e.g. sword -> baguette), Wis ends for each attended or magic item, otherwise 10 minutes |
| 5 | Sprout mutation--a random limb or useful appendage possessed by equal CR creature which acts randomly or as you direct (minion rules), can only be removed with heavy damage |
| 6 | Petrified (Con ends, max 3 saves; permanent but dispellable) |
| 7 | Roll 1d4 twice and combine them |
| 8 | Choose any two effects from 1-6 and combine them |
| 9 | Roll 1d6 twice and combine them |
| 10 | Choose any two effects from 1-8 and combine them |
| 11 | Roll 1d4 three times and combine them |
| 12 | Roll 1d6 three times and combine them |
Magenta
| Die roll | Effect |
|---|---|
| 1 | Teleported to chosen location within range |
| 2 | Phase shifted (intangible and invulnerable), Cha ends |
| 3 | Random creature from random plane (approximate CR) spawns next to target, acts on own instinct |
| 4 | Teleported (your die roll) squares upward |
| 5 | Sent to another plane (Cha ends, max 3 saves) |
| 6 | Teleported to random safe location within 1 mile/level |
| 7 | Roll 1d4 twice and combine them |
| 8 | Choose any two effects from 1-6 and combine them |
| 9 | Roll 1d6 twice and combine them |
| 10 | Choose any two effects from 1-8 and combine them |
| 11 | Roll 1d4 three times and combine them |
| 12 | Roll 1d6 three times and combine them |
Cyan
| Die roll | Effect |
|---|---|
| 1 | Medium psychic damage |
| 2 | Confusion, Wis ends |
| 3 | Charmed, Wis ends |
| 4 | Frightened, Wis ends |
| 5 | Feebleminded (Int ends), Addled (Wis ends), and Meek (Cha ends) |
| 6 | Dominated, Wis ends |
| 7 | Roll 1d4 twice and combine them |
| 8 | Choose any two effects from 1-6 and combine them |
| 9 | Roll 1d6 twice and combine them |
| 10 | Choose any two effects from 1-8 and combine them |
| 11 | Roll 1d4 three times and combine them |
| 12 | Roll 1d6 three times and combine them |