Aberrance
- Name
- Aberrance (rank 3)
- Cooldown
- at-will
- Action
- standard
- Range
- ranged
- Special
- costs 1 Corruption
- Target
- single
- Save
- Con ends
- Duration
- save ends
- Damage
- medium internal
- Power
- horror
- Class
- warlock
- Min Rank
- 3
- Category
- Debilitation
At-will, std, ranged, costs 1 Corruption; the target's body forgets its own shape (Con ends). Roll or choose each round the effect persists:
- Limbs rubberize: the target drops held items and cannot wield weapons.
- Eyes migrate: the target is blinded.
- Legs fuse or multiply wrongly: speed halved, no reactions.
- A mouth opens somewhere new and screams: the target cannot cast, speak, or hide.
- Tentacles: the target's arms become uncontrolled tentacles that grapple the nearest creature (friend or foe).
- The flesh riots: medium internal damage.
When the effect ends, the body remembers itself — mostly. A target that suffered 3+ rounds of aberrance retains one cosmetic wrongness until magically cured.