Hex
- Name
- Hex
- Cooldown
- at-will
- Action
- swift
- Range
- ranged
- Target
- single
- Save
- none
- Damage
- light necrotic
- Power
- hex
- Class
- rogue
- Category
- Control
At-will, swift, ranged; you curse one enemy within range for 3 rounds, or until you hex a different creature. Choose one ability score when you place the curse: the subject has disadvantage on saving throws using that ability, and on skill checks using it. Whenever you damage the hexed creature with a Sneak Attack, it also takes light necrotic damage.
If the hexed creature is reduced to 0 hit points, you gain a soul shard (see Hex).
At rank 2, the hex lasts until the end of the encounter. At rank 3, you can maintain hexes on two creatures at once.