Phase Arrow
- Name
- Phase Arrow
- Cooldown
- at-will
- Action
- swift
- Range
- ranged
- Target
- single
- Save
- none
- Power
- magic-arrow
- Class
- fighter
- Min Rank
- 3
- Category
- Assault, Enhancement
At-will, swift, ranged; a Magic Arrow effect. The missile passes through all intervening obstacles, including creatures, objects, and walls, ignoring all cover and gaining doubled armor penetration. Normal rules for indirect fire apply. Its damage is otherwise unchanged.