Fireball Arrow
- Name
- Fireball Arrow
- Cooldown
- at-will
- Action
- swift
- Range
- ranged
- Area
- burst 2
- Save
- none
- Damage
- type: fire
ongoing: 3
expression: half the missile's base damage - Power
- magic-arrow
- Class
- fighter
- Min Rank
- 2
- Category
- Assault
At-will, swift, ranged; a Magic Arrow effect. The missile detonates on impact, dealing half its normal damage as fire damage in a burst 2 instead of weapon damage to a single target. Each affected creature takes the same fire damage again at the start of each of its turns for 3 rounds.